"More than 10 million copies of Tears of the Kingdom were sold in its first three days of release, making it the fastest-selling game in The Legend of Zelda franchise, as well as the fastest selling Nintendo game in the Americas with over four million copies sold in the US alone.[50][51]
Tears of the Kingdom sold over 2.24 million copies within its first three days of release in Japan, 1.1 million being physical copies.[52][53]
By December 2023, the game had sold 20.28 million copies worldwide.[54]
In August 2023, it was reported that the sales of Tears of the Kingdom may have boosted the gross domestic product of Japan, with a 2.8% increase in consumer spending in the semi-durable goods sector during April to August 2023, which included video games.[55]"
the harm caused by this software was “manifest and irreparable.”
Except it’s arguably not, because it’s not like the 1 million copies of the game was stolen and could not be sold anymore. The game is still available for sale, and it is still making them money - all people did was pirate a single copy of the game 1 million times.
Also, if they sold 20.8 million units, and assuming every single instance of pirating was done by people who did not buy the game (read: lots of people bought a legal copy and “pirated” it anyways for better performance on Yuzu), they lost out on 5% revenue as of this time of writing.
Very sad Nintendo couldn’t sell another $60 million worth of games /s
Yup. I'd buy a digital copy of TotK if I could play it on my PC, but Nintendo doesn't offer that, so I either need to buy it for Switch, or pirate it. I found BotW kinda lame (I much prefer Skyward Sword and Link's Awakening), so I'm not motivated to buy it for Switch, especially since I've seen reports of mediocre performance.
So yeah, I don't feel bad for Nintendo at all here. If they made their games available on PC for a reasonable price, I'm sure many would buy their games twice, once on Switch and once on PC. Their loss I guess...
Article states that the 1M copies were downloaded before the game even came out. There's certainly an argument to be made about lost revenue there.
But of course, Yuzu is in no way responsible, and you could argue the majority of downloads weren't intending to buy anyway, so lost revenue is likely very small.
I love it when companies think the (often invented) number of pirated copies has any meaningful correlation to lost revenue.
My girlfriend and I have one Nintendo Switch. We share it. But the only modern Nintendo games I play are the Legend of Zelda series. Since Breath of the Wild, when a new one came out, we'd buy it right away, and then I'd end up placing a copy on my PC to play so we could play together.
If Nintendo thinks I'm gonna buy a game twice just to play at the same time as my partner, when we only have the one console, think again. If Nintendo thinks someone who only likes one game is gonna buy a whole second console, they're out of their minds.
What I do own is a Steam Deck, because Steam is a platform first and I can play my games on my fancy PC at home and on multiple devices. My Steam Deck can even play non-steam games great too!
The second Nintendo makes a PC store that let's me play their games on my other hardware, I'll start buying that second copy of all our games solely for the convenience of it. Until then they can suck an egg.
Yup, if Nintendo sold their games for PC, I'd probably buy some games twice. The Switch is really good for couch MP, so I'll still buy Mario Kart, Mario Party, etc for the Switch. It's okay for SP games, but I honestly prefer my Steam Deck, so I almost never buy third party titles for Switch.
I spend $100-150/year on Nintendo stuff, and I spend well more than that on Steam. If Nintendo first party games worked on PC, I'd probably double the amount I buy from Nintendo.
I feel like everyone is missing the line that says "before it came out". However, I find that hard to believe that 1 million people played a pirated copy before the release date and i can't remember any leaked gameplay or screenshots.
They probably mean in regions it wasn't available in yet, which is a key reason people would pirate. If they just made the game available everywhere then they wouldn't have these problems.
Can't even blame emulation as the main culprits playing it either with first gen switches being able to be jailbroken and hardware mods existing for current ones.
I do think Yuzu should win. I'm in favor of emulation. I just read all the comments being like "I only emulated after I bought it for the 1080p 60fps". Which wasnt in line with what the article was asserting.
Oh my, that’s terrible. If anyone were to tell me however one could do something so dastardly, I would totally take active steps to avoid ever pirating the game.
Download an emulator and find a torrent for the game. It's pretty easy to do, and you get better quality. I haven't played TotK, but I did do this for Pokémon Arceus. I knew I'd hate it, but I wanted to see where it was going. It's a pretty shit game. Do not recommend.
[No Terrain Reflections] (https://gamebanana.com/mods/355082)
(Make sure to install AI Upscaled textures first and then overwrite the files with this one)
Important: You need to use Yuzu, the latest Version of Ryujinx won't work because you NEED to unlock 6/8GB Ram in the emulators setting's. For some reason's this won't work in Ryujinx but in Yuzu it just works fine!
Alternative to all this Gameplay Mods, you could also use this Big Overhaul Mod Pokemon Legends Arceus Plus
But I prefer the more vanilla style Gameplay.
IANAL, depending on your jurisdiction, downloading someone else's backup of something can be illegal. Backing up your own physical copy and using that is very often legal.
That was mostly me. I put a copy on a clean 2tb hard drive and repeatedly hit Ctrl-A Ctrl-C Ctrl-V. Then when it was full I pressed Ctrl+A and Delete and started the process all over. I went mad with power and don't even know how many copies I stole.
Consider that your warning, Nintendo. Shut down Yuzu and I'll activate the batch script.
I actually paid someone to rip my WiiU BotW for me years ago because I like being legit legit, but most people either feel like its morally 100% fine to download a copy if they bought one, or don't even know that its technically not legal.
Ripping your own ROMs tends to put your system at risk of bricking or being banned from online play. Its just not a desirable thing to do, so fans who care enough about the game to see it run at q higher quality or with lovingly crafted mods are very likely the ones who already purchased the game and are downloading a new copy.
I would love to see Yuzu run a poll to see how many people already purchased the game. Even if its anecdotal, maybe it would prove a point that people are crying out for more content and will go to illegal means to get it
I have a GameCube, Wii, Wii u, 3DS and a switch with multiple games on all. I've also used emulators to play modded Zelda games with increased performance.
Nintendo made shit ports on switch and took a premium. They can get royally fucked.
They are not losing revenue from piracy. Stupid greedy orcs.
Don't be fooled. The real issue here is that Nintendo is trying to use this case as a wedge to eventually outlaw or effectively ban all emulation software because they think it somehow massively affects their bottom line, or they want to have a scapegoat for weak profits.
I've never once in my life had a Gamecube, for example. I never will. So if I wanted to pirate Gamecube games and play them on my computer, it is literally victimless, and has zero negative affect on Nintendo's profits. In fact, I might love the games and decide to buy official merch. Same with the Swtich. I haven't pirated either, but you get the idea.
Even if you can somehow prove how many people pirated a game over the years, that tells you absolutely nothing about lost potential profits, because people that pirate probably never had the money to buy your hardware and games to begin with.
I bought it digitally on release day so my slightly-above-casual-gamer GF could play on the switch and then a few days later I pirated a copy to play on my steam deck and pc interchangeably. While I would have no major qualms about buying additional copies, Nintendo's insistence on maintaining their native control scheme in a western market will guarantee that many core gamers like myself, who are familiarized with Microsoft and Sony control schemes, will shy away from their products.
I can only have my immersion and fun interrupted by canceling out of a menu or action so many times before I'm just not that interested anymore despite having given it an honest try more than once.
Whine all they want about piracy but I doubt they aren't losing a significant number of legitimate sales from it. Most people who buy Nintendo consoles and games are loyal to that ecosystem from my own experiences and wouldn't bother with learning how to access pirated materials.
So yeah I also pirated it and would pirate another game from them too if I felt like giving it a shot but even if pirating wasn't an option, I would never buy a Nintendo product for myself.
On one hand yuzu shouldn't be illagel, on the other hand, their patreon income surged when tears of the kingdom came out, and maybe that is enough to say that they enable pirates and thus should cease all operations.
I'm rooting for yuzu. Have they said anything at all yet?
Btw if you want yuzu I think now is the time to download it while it exists (in case nintendo moves forward / wins, or yuzu devs are intimidated to take it down)
For what i have read, they dont have a case and it should be a guaranteed lost for Nintendo if they try to pursue this to court. That said, they know the legal battle will be long and expensive and are preying on the Yuzo team not having the resources to fight back.
patreon income surged when tears of the kingdom came out, and maybe that is enough to say that they enable pirates and thus should cease all operations.
Problem is, what part of that is Yuzu's fault? They themselves stressed not to go down the piracy route.
How can they possibly know how many times it was pirated? This was the last Nintendo game I bought, actually, and will now remain so until their next console comes out. Those of us with older Switches don't need an emulator to play your games pirated, Nintendo!
Some unpaid intern was tasked to go onto public torrent sites, put in a search on Zelda, and just tallied up the number of times the various torrents were downloaded in a Excel spreadsheet using =sum(AX:AY).
That was turned over to the lawyers and charges 1k an hour, billed 20 hours for 1 hour of work a paralegal took to modify what came out of ChatGPT, bought some coke and here we are.
Yeah I pirated it, played it for 5 hours. I didn't and don't have any intention of buying a nintendo game ever, even if I couldn't pirate it. They are almost never worth the asking price. Most have the quality of a 40 usd steam indie game, some even of a 20 usd one. I know that this doesn't have anything to do with the creative departments, but nintendo can go fuck itself.
Also, a friend of mine whose a fan of Nintendo pirated it even before it came out, but he played it in the switch lol.
The first gen switch has an exploit that allows you to extract the decryption keys needed to play your games on an emulator at a higher visual quality with support for mods
Wait... they're asking for 150k and part of their 30k/month patreon? That's literally nothing for a company like Nintendo...what am I missing?
Edit: k, I misread, they want the entirety of the supposed 30k per month, and for the yuzondevs to stand trial, but that's still such a tiny number for Nintendo. If 1 million copies were pirated, then I would expect them to go after 1 mil x game price. This almost seems like a reasonable slap on the wrist