I would guess of us already moved on. We bought the game on launch, got a shitty, barely working experience. Then after finishing it or not, we moved on. Now, every few months there’s always some posts about about the game finally being good, even years after its release. But I only remember my shitty experience because I moved on. I couldn’t care less about the game at this point.
While I loved the cyberpunk's premise, idea and atmosphere since the game's announcement, I sticked to the "no preorders ever" rule and because of reviews decided to just wait them to patch it.
Still haven't played it, but likely now I can add it to my wishlist and when the time's right, I'll try it out.
Don't know what it was like before, but bought it in the recent Steam sale and have been most impressed. Looks great, runs butter-smooth, not a hitch or a hiccup anywhere, and not one crash in thirty hours
I do like the 'Sleeping Dogs' style of open world, with tagged up story missions and lots of interesting hand-crafted side missions, which you can role-play your way through - you can resolve missions by talking or sneaking or straight-up combat as desired. Exactly as expected from the studio that made the Witcher games. Much better than eg. a 'Fallout 4' style really-open but barely-interactive world, where every single quest might as well be 'radiant'-ly generated; so many of them, but barely any difference between them.
Never played it at launch, but the main complaints seem to have been buggyness (fixed), bad vehicle handling (seems fine to me) and 'emptyness'. There seems plenty to do; I don't want ten million pointless things in a game to pad it out, no 'climbing a watchtower then jumping off into a bundle of hay in order to fill up the map with a thousand busywork icons' for me.
It was brutal at launch. I didn't have a lot of bugs but I did have really bad performance and a he'll of a lot of crashes. I fell in love with the game itself though its one of my favourite rpgs now. Picked it back up after I upgraded my graphics card and had way better performance and a lot of updates had come out by that time. Stoked for the dlc
I played it after Edgerunners came out and I STILL couldn't get past the first mission without crashing twice. Gave up after the third. There is no excuse.
It was amazing on day 1. It wasn't perfect, but a diamond in the rough just like every single CDPR game that came before. Put in hundreds of hours and encountered a few visual bugs, a single bug that caused me to load a save from a couple of minutes ago and some peculiar design decisions. Despite that the game was largely a masterpiece.
I understand some console players got completely shafted, though so I get why there was a backlash.
If you played on console you would totally understand the backlash.
I played and beat it on Xbox One. There was so many bugs it was astounding it was released in that form.
Cars falling from the sky, people floating around in T poses, characters faces just not loading in, missions not updating so you can't complete it. It would crash at least twice every time I played it.
I still enjoyed the game, the bugs would range from funny to game breaking; however, it 100% deserved the backlash it got.
I was playing from day 1 too. I only encountered 1 major bug, a body for an NCPC dispatch mission which couldn't be looted. Didn't break the game or anything.
Apart from that it was just a few visual bugs and physics bugs which are always fun. It was slightly jarring to see Jackie still holding his gun while dying, and it clipping through his head, but I can get over it.
Did they deliver everything they promised but lied about?
If not, then it doesn't matter how good the game gets. We should appreciate their efforts and commend them for it somewhat, but not sing their praises beyond that until every single thing they promised is delivered and then some as it has been another development cycle since the game's release.
They're delivering a huge update together with the DLC. It's free even if you don't own the DLC, and it's essentially Cyberpunk 2077 2.0 with changes like reworked cyberware systems, armor systems, and a new skill tree.
Bought it on launch on Stadia (RIP) had 0 performance issues and loved every one of the 200+ hours I put in to it. I know that was a pretty unique experience compared to other folks issues at the time performance wise (0 crashes only some hilarious physics moments). But, it felt like the future streaming this beautiful, well crafted world on to my tv, laptop, phone or tablet. With Stadia shutting down it really was a moment of gaming that I'll never get back. Honestly thought we were there for a minute.
Anyways, this was my pandemic game. Exploring Night City, there was some amazing views and I accumulated a few hundred screenshots. It was almost like digital tourism for me at a time when there was no travel happening anywhere. My only complaint after a few different playthroughs is, we deserved more Jackie dammit. That big bastard got the short end of the story stick.
With the DLC arriving in late September, I figured that'd be the best time. Probably will be on some kinda promotion again for that (and if not one won't be far off) and then get the fixed game, with the improvements that'll release alongside the DLC, plus the DLC itself all in one go.
Runs like ass on my minimum spec computer, but I guess that's because the tutorial runs fine but then when they abandon all efficient optimization and culling I have to set it to Low.
This game is what got me on Stadia. Ironically Stadia was the best version of the game when it launched. It was a buggy/glitching mess on every platform except on Stadia.
I highly enjoyed the game. But since I'm someone who can really enjoy a game only once I will not rebuy the game on another platform. Good to see the game is still getting pushed to be better.