Nitter link: https://twiiit.com/SteamDB/status/1758930895388463612 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.
I find it interesting, especially for games from smaller teams. But I suppose that don't really add anything to the larger conversation. I just find it interesting to hear how some of these games are doing.
I think the difference is that in this case nobody really expected it to hit that big. The developers definitely didn't expect so many players, they've scaled up services, turned off auxiliary features to reduce load and still yesterday the player count was so high that at peak you couldn't even log in. It's a game suffering literally from success.
I feel like each spike and lul is because it spikes, the servers splode, people leave, the servers get a little better, then the cycle continues. And here we are.