It deserves it. It's not a perfect game, but it's a hell of a good one and it is incredibly satisfying to play.
My biggest gripe is that save scumming often feels absolutely necessary because you'll unknowingly get yourself into situations that you just can't push through without reloading or your whole party dying.
A good DM knows that games are most fun when the party barely scrapes by, but doesn't die until the end game. If they could have implemented some sort of dynamic difficulty that adjusted background rolls and enemy decisions to keep the player pushing forward, it would have felt much more satisfying.
I think that's one of the biggest complaints people have had of the dialogue system. It's really annoying to have a person in your party who could nail the conversations, but not be able to use them.
Especially when you walk into a conversation with a person specifically interested in one of your party members, but that specific member just has to stand there silent.
Dynamic difficulty feels cheap to me, and I imagine it does for the developers too, which is why they give you nearly perfect information in a way that a DM probably never would. When I played the RE2 remake, the one mod I wanted was one that would turn off dynamic difficulty; that mod would eventually exist, but after I had long since finished the game. At the time, there was little else besides mods that enhanced Claire's wet t-shirt physics.
It definitely has plenty of flaws, but the good things heavily outweigh the bad.
I mean just the shear scope of that game is crazy. It's very ambitious .There are so many dialog options. I've tried to explore as much as I can in my first playthrough but I can tell there's a lot of content that I've missed.
I agree about the same scrumming. Particularly in the beginning when I had low level characters, I would think I was being clever and bypass some section only to accidentally wander into a a bunch of hostiles that far outnumbered my group and repeatedly get massacred.
It's not fudging roles, it's making NPC decisions that help keep the game moving forward.
A party of actual players would not be very happy with a DM that killed everyone in the first two hours of playing. Which is exactly what happened when I played BG3. Quickly taught me to save often and reload when I realize I'm completely losing a fight.
Don't tell the forums that, they're convinced it's an unplayable woke government ops pathetic remake zoophilia kissing simulator insult to d&d. It's got so many bugs you can't play it on anything short of a super computer, and is targeting children with it's addicting gameplay and low system requirements.
Every day there's a new 3 page screed expanding each of the above adjectives into paragraphs of garbage. Yet somehow most of the authors don't own the game, and it's has a overwhelmingly positive rating...
Act 3 is pretty janky at times and they seriously need to give you vertical camera controls (xcom figured this out like 15 years ago!) but it’s still a fantastic game. Lots of valid critiques, but still a great game
Don’t tell the forums that, they’re convinced it’s an unplayable woke government ops
This is far too many Steam forums lately, and I don't know why or what hurt these people. If you ask the Steam forums, Suicide Squad: Kill the Justice League failed because it went woke and hired some diversity consultancy firm that only these people know the name of and hold up as the antichrist.
You don't leave a detailed review unless you want to support the artist in question or you fucking hated it so much that you would take the time to warn others away or you want to be intentionally confrontational and act like a troll. In a huge game like bg3 or Suicide Squad the artist support is fractured at best so all your left with is the bile
You mean to say that you didn't already know what Sweet Baby Inc. really weird name by the way is before some chuds declared them to be the biggest bad influence to human culture?
I mean, my partner and I actually did stop our play through because it was too buggy and it was effecting our enjoyment. Been meaning to get back to it after all the patches, but like... It was pretty buggy around launch by my standards.
I love BG3 as a video game, but I feel like Hasbro is going to take a lot of the ideas and try their best to translate them into the trrpg space and shittify both on the way through.
TBH it's really not that surprising, just classic gatekeeping - cRPGs were very niche for a long time and those people dislike the fact many new people are suddenly interested in them because of this game.
I kinda get it in a way, I think some other games in the genre deserve this success more, but at the end of the day it's still better than most of the shit released lately.
Got any examples? I've been a crpg fan since my teens, but there's so many I haven't tried. Any game that deserve success more than bg3 is a game I should probably give a shot!
Agreed. This is one of those situations where I actually want to vote with my wallet if I can. They made a stellar game, it want them to make a shitload of money. That's the only way we're going to get another game of BG3 quality.
This really is one of those games that’s worth it at full price. Save waiting on a sale for the half-finished games that shouldn’t be priced as high as they are.
I think the biggest draw toward BG3 is the replay-ability!
I think I had 200+ hr on my first play through, but I made decisions, that I won't say for spoiler reasons, that cut off multiple entire story lines that I have read are another ~80hrs + of playtime! Super cool, in my opinion.
The players actions CHANGE the world, many games have strived for this, although few have achieved. BG3 achieved!
I had completely discounted ever playing a story-driven game like an RPG in early access. And now I've played BG3, and I know there's enough systemic nonsense that I'll be lined up for day 1 of their early access for their next game.
I loved Divinity:OS/2 and figured if BG3 was even half as good, it would be worth the money. Waited until it was out of Early Access, then bought it. Worth every euro. And the soundtrack is a masterpiece! Not that I expected any different.
Played it a little bit (up to the goblin fort part), was pretty neat. Fights take a long ass time to resolve, but you can get pretty creative with them.
Now, this might be a personal thing, but the game somehow doesn't really have that fantasy feel? It's like playing Mass Effect with a fantasy paint coating over it, rather than playing an actual fantasy game. I hope I'm making sense here, lol. From my point of view, a work of fiction with a good fantasy atmosphere is all about that personal tranquil, solemn journey rather than bombastic adventures, romance or whatever. It's the kind of mood that you get while listening to dungeon synth -- a genre directly inspired by classic fantasy. Lunacid is a good example of what I am talking about.
Another point of contention for me is the disk size of the game. Now that I have more of disk space available to me, I could give it another chance, though
I always get the feeling that D&D's Forgotten Realms is a more goofy kind of fantasy, like everything you want is possible. It's about imagination and self-expression, rather than setting strict rules for how things work. Makes sense imo, they want it to be the world that you use to create your own stories for P&P games, so it should have many different facets and can't be too limiting.