For those who have played both the originals and the Early Access, how well does BG3 capture the feel?
I'm not particularly worried about whether BG3 will be good or not since D:OS 1&2 were both excellent, but I'm a little worried about it feeling like a Baldur's Gate game and not Divinity: Dungeons and Dragons.
How is the writing style and atmosphere? Does the story connect in any meaningful way? Are there any recurring major characters, hopefully even potential party members? In short, does it feel like a Baldur's Gate game?
imo it captures the feel of dnd moreso than BG 1 and 2 largely due to how interactive the environment is. much more room for roleplay and creative expression
@Coelacanth It depends on what the “feel” is for you. If it is some connecting threads — there would be some. A few NPCs down the line, and some story points hint over the past events.
Overall, it would be a very different game — due to the time passed, different people making it, different system beyond it, different approach (turn-based, not real-time with pause).
What I did find similar — the feel of the open world, where you want to explore everything, and meet every character. EA have it.
I've spent some time trying to get to the bottom of what aspect I'm most worried about, and I think what it comes down to is party members and the feeling of the party.
Some aspects, such as exploration, I'm sure Larian will nail perfectly. The combat will be different, but I'm fine with that and Divinity combat was great anyway. Irenicus is a hard villain to match, so I'm not expecting anything there.
But what made Baldur's Gate what it was for me was the writing, voice acting and the characters, in particular talking BG II here.
The 6 person party really enabled lots of interactions between the party members, and it felt vastly different depending on your configuration. So many games are player-centric, but the NPCs there reacted to each other just as much as the player character. Anomen in a good-aligned party is a vastly different experience than in an evil party with Jan.
Not only did the characters constantly interject during dialogues, but they also randomly prompted dialogues on their own when you were just walking around. Sometimes these would not even involve the player at all, it would just be two or more NPCs bickering, or flirting, ending without any player input. Many NPCs had character arcs play out completely independent of player input but wholly reliant on who else was in the party, such as Minsc and Aerie and the love story (potential triangle) involving Haer'Dalis. This made them feel more alive than many games manage.
I think if they nail that, it will feel like Baldur's Gate to me.
From the early access, I'm optimistic that they will meet this bar. The first two companions you can find hate each other (for complicated reasons, that they might be able to work through... if they don't kill each other first), and the first thing the third (or fourth, depending on the order you explore) does after recruiting is flirt with the first one. :P They are all distinct characters, that play off of each other, as well as you. How deep that will go remains to be seen though, as almost everyone not under and NDA has seen at most ~20% of the game. :P
It plays more modern with a lot of choice in the story and a lot of different ways to do things. The fighting and environment uses are like DOS2 but they added a jump (based on character stats) and shove. They also added the dice rolls for saves and combat.
This game will be awesome for Dungeons and Dragons fans.