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Turns out every game sounds bad if you purposefully describe it badly.
154 0 ReplyI mean, this is the essence of 95% of GTA missions. Just like 95% of RPG missions are a variation of clear dungeon, kill boss, retrieve item.
43 0 ReplyPlatformers are just running and jumping towards the right and repeating.
54 0 ReplyOld school ones. Anything half modern lets you go left as well.
27 0 ReplyBut the goal is always to the right (counting metroidvanias as their own genre)
5 0 ReplyNot really. Super Meat Boy is a platformer and definitely isn't always to the right.
2 0 ReplySame thing with i want to be that guy
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super metroid final boss is left
2 0 ReplySuper Mario's boss is right.
Both sides are equally bad.
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🤯
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"clear dungeons, kill boss, retrieve item" is just "go from a to b, kill x at b, go from b to c"
19 0 ReplyThe key is making the dungeon/boss fun. The quests are just to lead you through the content.
If you don't like fighting through dungeons and fighting bosses then the game may not be for you.
Like with GTA getting to places needs to be enjoyable.
13 0 ReplyAnd taking out 99% of the rest of the game built around the basic skeleton structure makes it sound bleak and boring.
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Start game
Make number go up
Become better at making number go up
Make number go up moreSomehow almost every game ever made
8 0 ReplyHmm, reminds me of Hollywood hackers.
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