New RTS from Warcraft and StarCraft veterans smashes through nearly every stretch goal in $2m Kickstarter campaign, even though it was already fully funded
New RTS from Warcraft and StarCraft veterans smashes through nearly every stretch goal in $2m Kickstarter campaign, even though it was already fully funded

New RTS from Warcraft and StarCraft veterans smashes through nearly every stretch goal in $2m Kickstarter campaign, even though it was already fully funded

What was the last new RTS? I wouldn't be surprised that a fanbase that trends very hardcore is extremely hungry for a new game in the genre from experienced devs
Yeah, big studios have largely abandoned rts because micro transactions and season passes destroy the genre. Milking the players is just too hard.
It got abandoned way before the monetization issues. It's an extremely difficult genre from a technical perspective. Networking and keeping in sync is far more difficult for an rts than any other type of game. Then path finding is also a difficult problem, too poor and units fail to move through choke points, too perfect and you can reveal unknown information, do different speed units march together or not, if units March together how far away do they try to group up vs going to the destination.
Before you even get to design of the game there's a ton of technical hurdles that other styles don't have.
AoE 4 maybe?
Halo Wars 2 is my bet.
(Command & Conquer Remastered if rereleases count)
Petroglyph had Grey Goo and the 8-Bit family, but those are decently old now. They've been pretty much the only game in town for quite a while, sadly.
AoE4 just had a huge expansion
Company of heroes 3 released last year