I've been making fully playable dragons for 5e DnD. I mean ACTUAL dragons, not some 'oh yes you're totally a dragon, here put some armour on and hit stuff with swords' copout
The template is designed to start at level 11, you see. I made eight entirely new classes for dragons so that a dragon player can start with all the powers that make them feel like a real, genuine dragon without being overpowered compared to humanoid players, and means they can gain levels alongside their allies too.
Here, take a look, I'm always looking for feedback and the template is still a WIP, some things need cleaning up.
I wanted to learn Blender to possibly try doing some 3D animations with anthro characters. I have almost no Blender or any 3D modeling experience so I started following along a beginners tutorial series by Ryan King Art on youtube. I got through most of it before deciding to start on my own little project.
Once I finish modelling it and texturing it I plan to add a simple animation of some rain and wind to it hopefully
Looks like a fine start. I know ruaidri over on FA had a livestream where they created a model. They say that they'll release the video after some cleanup. They also have a resource about how they do fur.
If you want a newline in markdown, you have to put a second line break in.
or end the line with 2 spaces.
Thanks! :3 Oh that would be awesome if he did! I love Ruaidri's work and hes one of the animators that inspired me to get into it. Also thank you for the link on how they do fur
I have been playing around with a project using the game engine Godot. Real simple stuff but it has been fun to learn!
The engine and editor super lightweight and I am able to sync my project between two devices using Dropbox. I have pretty limited free time currently so being able to work on it wherever if I have a bit of time has helped keep my motivation for the project, even if progress has been slow ^^
Definitely just playing around, I'm not any good at coming up with interesting hooks or ideas. But it's a hobby I've wanted to delve into and finally decided to make some simple projects. It has been fun learning how things tie together!
I've been getting back into the groove of making artwork, which is all nice. My goal is to start a webcomic this year. c:
In other domains, what started out as a joke is becoming a full mod for Terraria: One that adds more cactus weapons apart from the basic cactus sword. :D I've never made mods for Terraria so it's a simultaneous learning process.
I've been working on several things recently, two days ago the parts I ordered for the Lego sorting machine I've been wanting to make finally arrived in the mail along with the parts to replace the fans on my 3D printer with quieter ones. Yesterday I started taking apart a sampling machine so I could figure out how it's wired since the control board is dead and I want to one day turn it into a small pick and place machine. Finally I've been working on a game for the computer science degree's final project. Progress on that has been slow tho as I'm making the game engine from scratch and there are less tutorials on how to get opengl and SDL to cooperate than I would like.
I got the fans replaced, but the sorting machine and sampling machine projects are going on the back burner for now in favor of college homework unfortunately. My college classes seem to be competing on who can give the most homework.