frame posting
frame posting
frame posting
Looks like you have a taller field of view with 120fps 🤓
I barely noticed the difference from 30 to 60. The screen might be sharper, but my old eyes are not.
I can't tell if this is a joke or not... The frame rate does not impact the sharpness. It just makes things like panning more clear.
The alternate slower frame rate is going to blur a lot more during the same action. Going from a high frame rate to a low one feels like reality versus a dream you're having where everything is a little harder to see, but you can't pinpoint how immediately.
Try playing first person games with a mouse. I get headaches when turning the camera too fast at too low frame rates.
Pffft, your eyes can only see in 33fps....
Above 60fps is really important if you want to play high ranks in competitive games. Other than that is just cool to have a smoother experience and you won't miss if you don't have it.
Ok.... But why they didn't like put asphalt or similar, they have modern stuff... Why the damn mud....
rule of cool
120 fps is for scrubs
I have a racing sim and a few 240hz monitors. I don’t know if it’s my eyesight but I can’t see any difference between 240 and 120. Definitely a difference from 60 and 120 though.
Flex lol
Something about the framing, it looks like your sim rig is mounted on the ceiling.
Not everyone notices a difference ofcourse. But it doesn't even have to be in perceived "smoothness" since higher refresh monitor should also have better motion clarity which can be just as important.
I mostly play FPS games and I can tell the difference. My ranked level literally went up 1 tier in OW2 and my K/D in CoD went up from 1.2 to 1.8.
This is when I upgraded from 144hz to 380hz monitor.
Akila
Vsync = ON gang FTW!
AMD Freesync gang
Old Disney got a reputation for quality by doubling (or more) the frame rate to 24 fps. Then Southpark comes along and taps into nostalgia for the mass produced TV animation by making their computers crank out choppy, low frame rate shows.
You forgot to add 5% gaussian blur.