The recent patch for Resident Evil Revelations highlights Capcom's practice of incorporating new DRM into some of its games. This software seems to disrupt modding and could...
Capcom is adding DRM to their old games, even singleplayer ones. This seems like an intentional move to prevent modding, but it also seems to decrease FPS and cause crashes. What the hell are they thinking?
Yeah what I was thinking, too. Someone stripped a bunch of long-deprecated old pipelines, but this is a nasty side-effect of it as the new pipelines all mandate that DRM being added.
Which is something that a manager decided to implement, and not allow the programmers proper time to do full testing before rolling it out?
Face it, there's no way for managers to weasel out of the blame for this, b/c the buck has to stop somewhere.:-) We simply hold leaders to a higher standard than mere workers, especially if they pay themselves more every hour than a programmer makes in a month (I have not looked into what the pay gap is specifically for Capcom though, this is just programming in general).
This ended up being entirely false. This post should either be edited or removed.
edit: while there have been users doing personal research into this matter that casts doubt on it, there is no proof backing up what i just said. going to leave it here with an edit. my apologies.
Yeah, they get talked into it by some salesman and insist they use it even though it's almost always poorly received and never seems to have an impact on piracy.