Hire some shitty CEO with a terrible track record. Pay him way too much money.
Become desperate for cash and think of ways to milk your users dry.
Get rid of bad CEO and pay him even more money.
Then when all that backfires and you've further tanked your reputation you go back to the drawing board and realize the only option to cut losses is to fire half your staff, or more.
Bee picking it up the past few months and the transition from unity has been relatively pain free. I'm hoping for more of the useful unity add-ons to transition to godot!
This was clearly inevitable even before they chased away every customer they've ever had and every potential customer that has ever looked into the engine. Now that so many people have jumped ship, I would not be surprised if this was just the first of many such moves.
Fucking morons running this company, that's for sure. Way to just give away what was easily the greatest market share that they will ever see.
I will not buy any games made in Unity after September 2023. I'm giving the devs who had projects going before then a grace period, but if you're dumb enough to use Unity for a new game after the shit they pulled you're too dumb to have my money.
I suggest you also pay attention to when a game’s development was begun as it’s no simple task to switch engines mid development. Still, your wallet, your call.
Remember when I said "I'm giving the devs who had projects going before then a grace period?" or "if you're dumb enough to use Unity for a new game AFTER THE SHIT THEY PULLED.
Developers or studios that have been working on a game prior to the shitfest are grandfathered in, but I'll not have anything to do with projects that began after the whole price tier shenanigans.
Could someone with any reading comprehension skills verbally explain what "I'm giving the devs who had projects going before then a grace period" means to Skipcast?
I'm not buying any game built in Unity whose development began shortly before, during or after September 2023. IIRC, it was late September when they announced their change in price schedule, which 1. they indicated would apply retroactively, changing the terms of a contract after they had been agreed upon, and 2. evidence showed was partially intended to punish the use of a competitor.
I don't want a company that acts like that to succeed in business.
Why "shortly before" the announcement was made? Well, say you started development of Interstellar Bum Pirates that August, and 40 days later Unity pulls a Unity. What work has your team actually done in those 40 days? Probably more work in Word and Excel than in Unity; you've probably worked on the design document, outlined some game mechanics, drawn some concept art, maybe written some story. You're probably in the very early stages of programming, and that can probably be redone in Unreal, Godot, Source 2, Amethyst, Pygame, Commodore BASIC, whatever else you chose. "We're two years into this project, we're in closed beta, we don't have the funds to re-implement this thing in another framework." You guys are a maybe.
I'm not interested in entertaining excuses like "I'm used to Unity, it's what I learned in school, it's what I'm used to." 1. Congratulations, you have demonstrated the ability to learn how to use a game engine. Do it again. 2. Do you see this? It's the world's tiniest open-source violin.
Just feels weird to punish game devs for spending years of their life learning an engine ruined by circumstances outside their control (plus there were no signs Unity would come close to downfall back then)
I had friends in Digipen's gamedev course and they paid for torturous nights and their final year on it, what a damn waste.
Yep. I don't want to fund Unity even second-hand at this point. Using Unity is a business decision, and if that's the kind of business decision you make, we're not doing business.
Plus, I've done my own game dev in the Godot engine long before Unity shit the dishwasher.
Man, I'm already annoyed by every other game looking like Unreal. While the Unity style is also boring me out of my mind, having Unity commit seppuku does not help.
I mean, yeah. At this rate, I expect Unreal to have close to a monopoly in a few years, when it comes to bigger, published games. And it's required by law that monopolies turn into trash cans. Young devs will choose Godot rather than the trash can and at some point, we may come to a better duopoly than we have today. But it's going to take a decade or more for that. I guess, I'm just tired...