Has anyone run a completely randomly generated session before? Random as in, not a handful of prepared encounters the PCs can seek out, but random as in every encounter is generated on the fly such that not even the DM knows what's going to happen.
There are a whole bunch of random generators on donjon, and I figured I could probably open a bunch of them in different tabs and roll them when I need...
But is this style of play even fun? And is it an effective use of our 8 hours a month? (It sounds fun to me; I have till January to figure out if I can pull it off though lol)
The problem with this is that it makes going left the same as going right, meaning that any decisions by the players where their characters should go become meaningless. I use a ton of random generators but it's in conjunction with more prepared stuff.