Activision promises to solve issue by giving CEO a 3 billion dollar bonus, adding more fees and microtransactions, and firing the entire QA and dev staff.
I know it's been easy to dunk on the COD series for almost a decade now, but what made this one different? I thought they had MTX for the last few games and the gameplay always seems to be the same as the annual sports games, but did it finally hit the wall where the majority of their fan base sees all the issues?
Seems like COD should just be a service at this point and you pay for the new yearly xpac. I hate suggesting that but that's what the series seemed to be since OG MW2. Guess it's just milk the money until enough people say enough
The article says that early reviews are let down by the campaign. Egregious asset reuse on a rushed campaign.
I know a lot of people don’t care about campaigns in COD, but I do. Once a game’s one year MP cycle is over, all that’s really left is the campaign.
The asset reuse in the campaign doesn’t bode well for multiplayer either, since that means more than likely obvious asset reuse there too. Which makes the whole thing look and feel like an overgrown, overpriced DLC, which is apparently what it is.
FWIW I played all console/PC CODs from the very first game to the first Modern Warfare reboot (except for Black Ops 3). Lot of highs and lows in the series, but each game had something to memorably set it apart. MW3 seems to have nothing to draw people in.
This one was about 4 hours, but you can do it faster.
And absolutely sucked balls.
The new zombies is really fun, but pisses of zombie fans for not being the same thing, and pisses off dmz fans because it's not dmz. It's like both smashed together
Being the lowest rates means nothing. As long as people keep buying and ordering the game, they will keep on releasing Shit games. Money talks in business.
Players will also typically have done the work of putting together a wiki.
How important that is varies by game, but it can be pretty nice. For many roguelikes, having the mechanisms more-fully-documented can be important in making decisions about how to build out a character, for example.
Also, while I suppose this is less of a factor on console, and the impact varies a lot on a per-game basis, players will have often made mods. They don't even have to be huge things either -- but fixing the one quality-of-life thing that has been driving both you and the modders nuts can be awfully nice.
What, the CoD with the lazy short single player campaign. The lazy and dull zombies mode. And multiplayer consisting of just recycling old maps.
Also the fact that it takes up an inordinate amount of Hard Drive space since it also requires an installation of Call of Duty Warzone.
I mean ffs, it still doesn't even work on Steam Deck.
Microsoft will have their work cut out for them to try and get the series back on track because this is a let down for players. Anyone paying 70USD for this bullshit has only themselves to blame.
Unfortunately there's a whole slew of people who are going buy it no matter what. See the same shit with sports games. Doesn't matter how much of a lazy, shitty, watered down mess it is, people are going to buy it.
With licensed sports games -- not something I play -- my understanding is that the game typically has a player database that tracks the real-world situation. So what you're paying for is basically the right to play fantasy games with the current year's teams.
That's got value to a number of people, I expect.
With multiplayer FPSes -- also not something I've played much of in quite some years -- my guess is that the release does something to create the demand, because a lot of player base will shift to the new release, which yanks them off the old release. So if you stay on the old release, you're only playing against people who stayed on the old release.
EDIT: Of course, the flip side of the multiplayer thing. is that if the players, as an aggegate, generally don't move to the new game -- as it sounds to me, from the little I read, to be what happened with Payday 3 -- then the mechanism works against the publisher.
Lmao you think Microsoft would want to get it “back on track”? The same Microsoft that makes the Windows operating system and has been bungling consoles for a decade now?
Ive been saying this shit for years and people argue with me about it. CoD hasnt been a good game for years. Near enough a decade. Maybe even longer.
It was popular and its popularity, regular release of the next CoD, its marketing and hype are the only reason it was big.
It stopped being good when they made reskin after reskin after reskin for a game that other companies were doing better and had been for years. Activision knew what they were doing and they cashed in big time on that IP.
1 and 2 were pretty good. A few cutscenes here and there and the rest is just good map design with a few scripted actions. 4 is still my most favourite Call of Duty multiplayer experience to day, but the single player campaign is so rushable even on the highest difficulty. It still has enjoyable bot butchering and cool Ac-130 and Capt. McMillian sniper missions. Gaz is still my most favourite Call of Duty character, alas deader than dead. 5 and 7 has some good cinematic experiences, like the WWII Pacific landings, jungle combat, bomber/fighter combat, CIA Vietnam memories, Russian Gulag rebellion. Plus 4 MP zombie scenarios can be pretty enjoyable. 6 has a few missions that are pretty cool, like the blackout night combats in the US cities.
Although I played up to 10, which is iirc Call of Duty Ghosts, they were mostly shit. I think back in 2018, I had learned the existence of a Call of Duty 1 expansion called United Offensive, which even at that date, after experiencing whole lotta shooters to that day like Arma 3, CSs, Battlefields, Doom, Quake, Halflife, Red Orchestra, Medal of Honor,.etc., still held up to a new fun mixed with nostalgia and fun on a game I hadn't played before.
Wow, the whole singleplayer campaign is a pre-order bonus? It really must be bad, if they're so hellbent on getting people to buy it before they know what they'll get.
Ah, so it's just that you can play singleplayer already before release, but it will also be available to everyone who buys the game after release?
I interpreted this sentence:
VGC’s Modern Warfare 3 review says of the campaign: “Sold as a pre-order bonus and [...]"
...to mean that it would only be available to those who pre-ordered. Which would certainly be wild, but I thought, maybe that is why it's so short then.
Waw got an undeserved bad reputation I feel. People were waiting for an improved cod4 then waw came out and people werent too keen on going back to ww2. Then they killed the series for many people with MW2. Blops1 was OK but the magic had been lost.