That's it? Launching Warzone takes at least ten times that, between daily 45GB updates, multiple restarts when updating, unskippable intro videos and PS2-era loading times.
Not willing to wait 10 minutes to play a game? You Sir, or Madam, have never played modded Rimworld.
Now imagine loading a game, realizing your mods aren't quite right, and having to exit out and reload.
As to 10 minutes to something like Warzone... no. Just no. An online battle royal type game needs to be fast. It can't be all laid back and calming like Rimworld, the colony/warcrimes simulator.
Just because everything is on fire, my cook has food poisoning, my researcher is punching the boomalope, and my hunter is running from the fire, doesn't mean I've lost control.
No everything is probably okay as long as there's no raid or mech cluster.
Plus, I've learned by now to not have wooden bases, and to keep the flammables and boomalopes on opposite sides of the base. Chemfuel goes over in that little building over there, with a thin roof. Still need to remember that firefoam poppers are a thing.
So it's not a total loss. And that was the highlights of yesterday's play session.
When we were in computer camp in '84 or so, it took 10-minutes to load Dungeons & Dragons off the tape drive to the VIC-20. Had to kick it off before break time, and then we had to fight for a spot to play. Read error? Rewind and start again, now break's over.
I'm not sure about how things are today, as I only played Warzone during the first couple of months of the release... But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.
I feel there's a good number of people who would just take neither as well though. Yeah, 10m loading is better than intermittent stuttering, but then I better be playing one of the top 10 games of all time if i'm dealing with that.