I for one am shocked that a publisher called “Game Mill” is known for pumping out a ton of shitty games in a short time with little care for the developers of the game.
That's the publisher who took the devs who made Slap City and instead had them put out NASB. The schedules + enforcements they put on devs is atrocious.
Overworked and underpaid. It's like every single business in the world suddenly decided that they could simply employ fewer people, pay them less, and charge more for their products. I can only hope that it comes to bite them all in their collective asses sooner rather than later.
I don't want to shit on the devs here, but i don't understand how the game can still be that shit. I don't know too much about game development and all, but if you watch some youtubers making a videogame that looks way better than this in 4 or so days, it does raise some questions, or not. If you look at footage of this game it looks like you have to try really hard to make something this bad in a whole year. Also the game is a bit over 2 hours long, and it's not like they spend all their time on a non existing story and it's 30 dollars.
I get that, but let's assume they didn't atart the project overworked. The design itself is laughable, the movement is theown together by someone in a day. There is nothing special about it. No manteling or anything. Combat is nothing special. There are just a few assets in the game and they are really bad. And it's an unreal game, and if you've seen people working with unreal who know what they are doing, most of tthe shit they cobbled together could be done in one day by one developer. And at the end someone looked at it and said: yeas, 30 dollars
It's not just that, programming features takes a huge chunk of time and it's either 3 months to implement or 3 days to implement with 3 months of bug fixing