Inside Star Citizen | Engineering Talkin' with Thorsten
Inside Star Citizen | Engineering Talkin' with Thorsten
Guest:
- Thorsten Leimann, Lead Systems Designer
TL;DW:
- The main direction of engineering changed since the last time it was discussed. It's less of a constant necessity you have to react to and focuses on extending the lifetime of ships instead.
- Preparations:
- Make sure you have spare fuses and filled RMC canisters to repair stuff.
- You can keep spare components if your ship allows for that (has physical access and enough storage space).
- Repairs:
- Single seater ships have single use repair option available from MFDs. It's separate for each component but only repairs them enough to function and takes time until finished.
- Bigger ships with component access give you a chance to use the multi-tool or salvage gun to fix or replace them.
- Fuses can be fixed or replaced, just like components (anyone on PTU can confirm?).
- There's also fire fighting.
- Disabled relays changed from cutting power of connected components to limiting it.
- Fire:
- Can happen from:
- Damage (energy weapons have higher chance to ignite components than ballistics).
- Running the ship without proper cooling.
- Wear and tear.
- There's auto shut-off system for components running to hot but it might not always be enough to prevent fire.
- Fire can be fought with fire extinguisher and venting the ship.
- Can happen from:
- Engineering forced them to do a full rebalance of all weapons and components.
- Ship readiness at the time of recording:
- About 80 ships are full ready for engineering.
- About 30 ships are partially converted (have physical components but no engineering screens or vice versa).
- "This feature is here to stay" but they are aware that it's not finished or perfect and are willing to adjust it based on feedback.
- Armour implementation for 4.5 wasn't planned when they recorded this episode (early November).