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Inside Star Citizen | Engineering Talkin' with Thorsten

Guest:

  • Thorsten Leimann, Lead Systems Designer

TL;DW:

  • The main direction of engineering changed since the last time it was discussed. It's less of a constant necessity you have to react to and focuses on extending the lifetime of ships instead.
  • Preparations:
    • Make sure you have spare fuses and filled RMC canisters to repair stuff.
    • You can keep spare components if your ship allows for that (has physical access and enough storage space).
  • Repairs:
    • Single seater ships have single use repair option available from MFDs. It's separate for each component but only repairs them enough to function and takes time until finished.
    • Bigger ships with component access give you a chance to use the multi-tool or salvage gun to fix or replace them.
    • Fuses can be fixed or replaced, just like components (anyone on PTU can confirm?).
    • There's also fire fighting.
  • Disabled relays changed from cutting power of connected components to limiting it.
  • Fire:
    • Can happen from:
      • Damage (energy weapons have higher chance to ignite components than ballistics).
      • Running the ship without proper cooling.
      • Wear and tear.
    • There's auto shut-off system for components running to hot but it might not always be enough to prevent fire.
    • Fire can be fought with fire extinguisher and venting the ship.
  • Engineering forced them to do a full rebalance of all weapons and components.
  • Ship readiness at the time of recording:
    • About 80 ships are full ready for engineering.
    • About 30 ships are partially converted (have physical components but no engineering screens or vice versa).
  • "This feature is here to stay" but they are aware that it's not finished or perfect and are willing to adjust it based on feedback.
  • Armour implementation for 4.5 wasn't planned when they recorded this episode (early November).
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