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  • Thanks, I'll give them a shot then.

  • I had the same thing happen when accessing them through a website as well (maybe they do the same due to ublock when that happens). I think, or at least hope, it's a technical issue since places with multiple entries for the same chapter can have some of the copies working properly.

    I'll probably start looking for alternatives, just in case.

  • Anyone else having problems with sources on Mihon? I had multiple cases of chapters (from various sites) coming few pages short for the last two weeks or so. Can't say I'm looking forward to searching for alternative sites with affected series.

  • Man, reading this chapter on the same night I read through the first part of Narcissu (a visual novel about terminally ill duo) was not the smartest decision. I'm gonna go squeeze a cat or something.

  • Manga @ani.social

    A Cool Girl and a 12cm Promise - Ch. 51

  • Just finished Narcissu 1st. I love it but I'm not sure I'm strong enough to get through the 2nd part right now.

    Story starts with a bunch of statistics on suicide in Japan - there's no beating around the bush, just a straightforward information about what to expect. There are small specks of happiness shining throughout but the whole thing is underpinned by empty sadness constantly lurking in the background. You know where this is going and so do the characters, and yet, this didn't make the journey any less emotional. Tears were shed, to say the least.

    The whole presentation is very minimalist. Background illustrations cover about a third of the screen, conversations are pretty limited and short, voice acting, what little there is, is really solid. I think all of it fits the atmosphere and headspace of the characters really well. It's a well put together package.

    That's all I have in terms of first impressions. I need to collect myself and stew a bit on the whole thing before I can write anything more coherent. It's great but it also hurts.

    Oh, yeah! If anyone wants to join in on the pain train the game is available for free on Steam.

  • Girls Frontline @lemmy.world

    New Gift Codes (2025/12/06)

    Star Citizen @lemmy.world

    Inside Star Citizen | Engineering Talkin' with Thorsten

  • Yeah, for whatever reason Hull-A has worse mobility than RAFT - ship that is almost thrice its size and 6 times heavier. Make it make sense.

  • I've been eyeing Hull-A for the limited hauling I do but after seeing the Ox I'm starting to think about waiting for that instead. Ship interiors are cool but they aren't useful enough to justify over smaller footprint and simpler cargo area.

    It really is a cool little bugger.

  • Totally! If you want to be really "safe" when deciding on whether to post about something you can just use the visual novel database as a guide. Otherwise just use your judgement and if anyone objects we can discuss things on case by case basis - there's no need to get too serious about that stuff at the moment.

  • Star Citizen @lemmy.world

    Roadmap Roundup - December 3, 2025

  • To be fair, a lot of complaining stems from the fact each time we're told "this system isn't finished but will be iterated upon quickly" only to for things to be left with minimal changes for months or years - see Master Modes, T0 of item recovery etc. That and designing features with a mistaken expectation that people in an online environment will play "properly" and not abuse them in ways anyone who played online games for a few years can point out immediately, only to be surprised when that exactly thing happens.

    It's not all people complain about, obviously, but it certainly doesn't help.

  • Keep in mind claim timers will be increased a lot in the future, especially for larger ships. In the past there were also talks about variable timers depending on the economy (some ships might take longer than usual for reason X) and other effects when claiming too often. No idea if/what will make it into the game but they'll most likely tune it so dropping a few k UEC will be a faster option.

    Plus, we'll hopefully be able to bully them enough to make the rate of wear reasonable enough not to be annoying.

  • Haven't read it yet but I have to say one thing: they posted this in the stupidest way possible. Med gameplay changes? Proper article on the site. Engineering? Spread over multiple posts on Spectrum.

    Why?

    Edit: Well, I read through the whole thing. Sounds alright though I'm not a fan of some of the ideas (their approach to redundancy for example). It's just text so I'm not going to cast my judgement until I try it out myself.

    Other than that, I hope this leads to finally having some proper money sinks - not huge ones considering tuning it for constant replacements would be extremely annoying but it's a start. Also provides something to do with the ship beyond using it as a transport.

    Now if only they could do something about losing ships when the game crashes.

  • Star Citizen @lemmy.world

    Star Citizen Alpha 4.5.0 PTU: Engineering Design Doc (Updated)

  • I'm not exactly an expert on Daggerfall but I'll try.

    First things first, Daggerfall is less of a structured game (in modern sense) and more of a life sandbox compared to later games. Some basic tips:

    • Save often.
    • There are no map markers, ask locals about where to find stuff/people to make things easier.
    • Fast travel takes (in-game) time and has various options which will affect the cost, travel speed and whether you'll reach your destination well rested or not.
    • Quests are timed (yes, all of them).
    • Most of your adventuring will be focused on randomised quests.
    • Locations open and close at specific hours, you can break in if you want but don't expect a warm welcome.
    • Dungeons are HUGE, nonsensical and, sometimes, impossible - there's an option called "Smaller Dungeons" in the settings menu on the initial launch screen, it's a good idea to use it.
    • You can train your skills in guilds for a fee (you need to join them first, I believe). This type of training costs time, money and fatigue, and has a global cooldown so you can't do a tour through all the guilds in a city and train everything in one day.
    • Item repairs have to be done at blacksmiths and take multiple days (depending on item state, if I recall correctly). This can be toggled off in the settings menu on the initial launch screen if you want.
    • Diseases are a serious matter - they won't pop up instantly but show up some time after contracted and will kill you if left untreated. They will also progressing during fast travel as moving between places does take appropriate amount of time.
    • Diseases like Vampirism or Lycanthropy can be contracted at random when fighting respective enemies and have pretty significant effects on gameplay (both positive and negative).
    • Buying a wagon gives you additional storage for loot, just keep in mind that personal inventory and wagon inventory are separate and the latter can't be accessed in dungeons unless you're near the exit.
    • Some equipment has various states it can be toggled between - using a cloak for example will switch between having your hood up or down (it doesn't affect gameplay in any way).

    Unlike newer games, most of the action happens at POIs, with travel taking place via world map - moving between locations manually isn't particularly interesting due to lack of random (or any, really) encounters, simple terrain and huge landmass the game is set in. If you want to travel by yourself then check out some mods to make it a bit more worthwhile.

    If you're interested in a vanilla experience then the base package is fine as is. If you want more (better graphics, random encounters outside of towns, new quests or gameplay additions) then Nexus Mods has you covered. Here are some neat ones that don't affect the gameplay much:

    • World Tooltips - adds basic tool tips when aiming at objects (item or character names, level transition destination, location opening hours etc).
    • Quest Offer Locations - quests can take you to various parts of the world but don't inform you about where you're suppose to go until after you agree - this mod changes that.
    • Convenient Quest Log - makes quest log more readable, adds quick actions to cancel non-story quests and travel to the required location.
    • Lively Cities - adds various NPCs to dwellings to make them feel more lively, like the name suggest.
    • Basic Roads - adds roads between towns and cities. Useful for navigation if you're interested in manual travel.
    • Wilderness NPCs - adds random NPCs (friendly and hostile) outside cities, also useful when travelling manually.
    • No Rush Main Quest - removes timers from main quests. Dunno how useful it is since I haven't used it (nor did much of MQ) but adding it just in case.

    That's all I have for now, I'll update the post if anything else comes to mind.

  • Girls Frontline @lemmy.world

    Gray Zone Exploration Preview (2025/12/09 - 2026/01/05)

    Manga @ani.social

    Journey Home After School - Ch. 47

  • Considering how much activity we have here I don't think anyone is going to mind talking about VN adjacent titles (I sure don't). As long as game has a decent ratio of VN elements it should be fine.

  • I'm about to start Narcissu 1st & 2nd. It's a game I got at random when mindlessly browsing Steam two or so years ago but never really touched, leaving it for "a better time".

    I don't have much to say about it yet, for obvious reasons, but based on the store description and user impressions I expect some sadness and ninja cutting onions throughout.
    I hope to get back to writing impression posts again so I'll make sure I'll finish it in a reasonable amount of time and take notes - something I completely failed to do when reading The Villainess Just Wants to Eat!!.

    This will be my second step in my preparations for "big boy" (in terms of length) stories like STEINS;GATE. My hope is to slowly get back into the rhythm of reading VNs instead of just longingly looking at them sitting in my library.

    Will it work? Dunno, I'll give it a shot and hope for the best. That's all I can do after all.

  • visualnovels @ani.social

    What Are You Playing? General VN Discussion Thread (December 2025)

  • I finally caught up with Kowloon Generic Romance. After leisurely paced early parts and mysterious middle chapters things are really picking up. We have some pretty big personal changes, more details about the core secrets and another good look at the past of Kujirai B. We also got hints about potential end game the story might be going for.

    It's been a while since we had an update for the series but I can safely say it was worth the wait. I just hope it won't take as long for the next one.

  • Girls Frontline @lemmy.world

    Upcoming skin - Key of the Holy Night (Erma)

  • They could also disable loot spawning until doors are opened the indended way.

  • Girls Frontline @lemmy.world

    Character Songs Collection ECHOES

    Manga @ani.social

    The Guy She Was Interested in Wasn't a Guy at All - Ch. 151

  • Man, the festival of entitlement on Spectrum sparked by this and adding Idris to Wikelo is kinda crazy. I knew some people assigned a lot of importance to the "exclusivity" of certain items but seeing the scale of people disappointed about losing their "special status" goes beyond my expectations.

    It's virtual assets in a video game not an exotic sports car or an 18th century painting! Sometimes I really don't understand SC players.

  • There's A LOT - books, movies, music, philosophy, legends. IOP Wiki has a page dedicated to cultural references included in all of the games. Might be an interesting read once you're done searching for them yourself. Just be careful if you do check it out, there are story spoilers due to the nature of such list.

  • Manga @ani.social

    The Color of the End: Mission in the Apocalypse - Ch. 34

    Girls Frontline @lemmy.world

    Upcoming skin - Starlight, Rippling on Satin (P50)

    Girls Frontline @lemmy.world

    December 2025 Roadmap

    Star Citizen @lemmy.world

    Star Citizen Live | Lots of Ship Talk

    Girls Frontline @lemmy.world

    "Starlit Carol" Point Event Preview

    Girls Frontline @lemmy.world

    Upcoming skin - Reindeer Dispatch (Gr MP7)

    Girls Frontline @lemmy.world

    New Gift Codes (2025/11/26)

    Manga @ani.social

    Maid to Skate - Ch. 6

    Manga @ani.social

    Mary-san - Ch. 293