CRPG folks, got any advice for a newcomer? I've put about 15 hours into Baldur's Gate 3 and honestly I still feel pretty lost.
CRPG folks, got any advice for a newcomer? I've put about 15 hours into Baldur's Gate 3 and honestly I still feel pretty lost.
Everyone says BG3 is a great starting point, and I've even set it to the lowest difficulty, but I'm still struggling to get anywhere. I know nothing about D&D, so the combat system just feels really overwhelming and restrictive. Like, being able to cast a spell once or twice before needing to rest at camp feels weird to me.
On the flip side, I'm loving the visuals, the voice acting, the characters, and the story. It's just the combat that's throwing me off. I think I might be playing it too much like a JRPG or something like Mass Effect or Skyrim, which probably isn't the right approach.
Any tips on how to actually get into CRPGs? Or is there maybe a different game that’s a bit more beginner-friendly?
It's funny, I have a few years' experience playing D&D 5e, so when I started playing Baldurs Gate 3, I felt like I had an advantage. I needed to learn how to control the game, but I understood the systems it was based on. Nothing about it really confused me. I don't know all the classes (I'm pretty good with a thief rogue or a shadow monk) but it's exactly what I expected.
That being said I found the game completely obtuse.
The thing about real D&D (played around a table) is, it's mostly in the "theatre of the mind" and things are at the DM's discretion. There's a rock in your way? We'll just pretend you can get around it. At every table I've played at, we use the Sanderson rule. Referring to Mistborn/Stormlight Archive author Brandon Sanderson, the Sanderson rule is "err on the side of cool." That is, if you want to do something and it's slightly against the rules, invoke Sanderson/suggest it would be cool and generally the DM will make it happen. Playing on a screen though? Everything is where it is and the game will not budge to let you do something cool from time to time. (D&D has a mechanic in place for this, it's called Inspiration and it's kind of hard for a computer to decide when you get a point of inspiration.)
Even in a "hardcore" D&D game with a dungeon board and a DM who measures everything, you can still pull off feats impossible in a computer game.
I think these games are for people who are very familiar with tabletop D&D (and not just "theatre of the mind" but figures and boards and measuring) and want more of a challenge, more rigidity. For me that isn't what D&D is. But BG3 isn't just D&D. It's also kind of its own thing.
If you know nothing about D&D, go watch "Dungeons & Dragons: Honor Among Thieves." It's a movie, and it's very good. The first few D&D movies sucked, and they were meant to suck. This one has all the fun of the first one from 2000, but it does not suck. I mean, it has some really dumb shit in it — see the dragon, for example. But it's never not good. That's what D&D should be about. That feeling at the end of the movie? That's how you should feel every day after playing for a couple hours. That movie is what D&D is and should be. Video games can't really give you that. And BG3 doesn't seem to try. Rather, it uses D&D as a system to make itself familiar to some tabletop players, but it's really its own thing (while it may be set in the D&D world as well). Knowing one doesn't mean you know the other. And some might disagree with that.
But at the end of the day, BG3 is a turn-based strategy game. And I've never been good at those. I think I got about 4 hours into BG3 before deciding it wasn't for me.
Very interesting analysis! I will definitely watch the movie. I usually don't play strategy games, but BG3 got so much praise I really wanted to see what it is about.
I even want to try playing an actual table-top RPG, but I don't have friends. Perhaps I should try playing one online.
Lots of games get praise, doesn't mean you'll like them.
Generally, smaller markets/groups of people tend to be the loudest. Case in point, Souls-like fans. These people dump on any game that is accessible to normal people, and they love their uber-hard games. They love that you can't beat them. They love that they frustrate you. They're a very vocal minority of gamers. Hollow Knight Silksong may end up being 2025's game of the year, and it probably deserves it, but most people can't play it (or at least, get very far). The game is stupidly hard and its gameplay is obtuse by design. But, there are people who love that, and they will sing its praises from the rooftops. Hell, I'm not a fan of that kind of game, and I'm rooting for Silksong. It's $20, it's a Metroidvania side-scroller, and it's fucking gorgeous. I want it to succeed, I don't even care that I can't play it. But I'm holding out for Bloodstained II, which is all of that but accessible to the masses. Anyone can pick it up and work at it and beat it eventually — at least the first one was like that. Sure, a couple bosses seem unfair, but once you get the hang of it? Not hard at all. I play the first one every couple years.
The only real accessible CRPG I found was Star Wars: Knights of the Old Republic. That one was just fun, had a great story, and never got in the way of the fun. Except the underwater level where you move at quarter speed for no good reason. And I got lost in the forest (Kashyyyk, where the Wookiees live) but other than that? Thoroughly loved it. And I'm not a fan of CRPGs. Anything that gets in the way of fun, I'm not gonna like.