Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
Coming up on 1700 hours (30 hours in the past two weeks). Didn't even install mods until after like 1200 hours? I don't think there's an upper limit to how many times you can replay it, especially since they keep making major updates (when I first played it, Golem was the final main boss and Duke Fishron was a sideboss - 1.1 I think?). Surely the next final update will really be the actual final update and definitely no chance of it ending up as a 1.5.
But I get why it can be a bit of a hard sell without large sales given the graphics make it look dated and the only way to appreciate how much the base game has to offer requires playing at least 10's of hours, if not 100's.
The one thing I could never figure out was Hard Mode. Every boss just had a zillion hp and the only way I could kill anything was by creating a purpose-built boss killing room.
Maybe I was just bad at the game, but I didn't like Hard Mode.
On the other hand, I liked the game well enough to 100% what was available in normal mode at the time, so I obviously really enjoyed it and got a lot of play time.
No idea about her mode, I only played through it twice. Once was a first play through which I sunk a ton of hours into. The second time, I brought all my gear over and just did a boss rush basically.
No idea about her mode, I only played through it twice. Once was a first play through which I sunk a ton of hours into. The second time, I brought all my gear over and just did a boss rush basically.
Like I needed any more reason to love this dev. Also side note for the terraria addicted comment section, tried a game called necesse and it feels alot like terraria and oxygen not included had a baby. Still early access but super excited to see where it goes.
Was funny playing Necesse with someone who didn't playing Terraria and being like "this probably works this way because that's how Terraria did it" and moreorless being right a lot of the time.
You get settlers and can set them to do tasks for you. Like I had dedicated farmers and hunters and such. Not nearly as detailed as o2 but the spirit is there.