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Reverse Collapse: Code Name Bakery is a TRPG set in Girls’ Frontline universe. Game will release on March 22nd.

Steam page

Features:

  • revamped version of Codename: Bakery Girl (2013)
  • turned based combat
  • 60+ stages
  • 10 branching storylines
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Star Citizen Developer Cloud Imperium Games Hit with Layoffs
  • The official answer seems to be: CIG trying to get as many people to the Manchester office and he may or may not be unwilling to relocate. That's just my guess though.

    GamesIndustry has additional comment from CIG on the matter.

    For what it's worth, he's been replaced by Richard Tyrer (director of Squadron 42).

  • Nintendo is suing the creators of Switch emulator Yuzu
  • Iirc moonie also quoted legal statue and stuff on his video but was rebuked my Karl as well

    Yeah, that's why I'm planning to look into whether that was a screw up or not, thanks for the link too.

    I'm familiar with HBG but it's always good to mention him.

  • Nintendo is suing the creators of Switch emulator Yuzu
  • Yes, it is insane. That case is also a great showcase of how trying to make example out of a single guy doesn't really work since, as you mentioned, rest of the team is still doing their thing.

    I'd like to think (well, hope anyway) that no one looks at Bowser's story and thinks "yeah, that's a reasonable conclusion".

  • Nintendo is suing the creators of Switch emulator Yuzu
  • Oh no, I completely agree no one should be completely screwed over piracy. Just wanted to add some context as I saw a lot of discussion about him ending with "poor innocent dude" without digging into details. That's all.

    Nintendo has a lot of problems that should absolutely be called out. I hope me trying to add more details didn't imply otherwise.

  • Nintendo is suing the creators of Switch emulator Yuzu
  • No idea, I'm only familiar with some of his videos so can't say one way or another. Is there any place I could read about it?

    Edit: Also, I believe the video I mentioned has links to specific legal documents surrounding this case so it should be easy to fact check. Still, I'm not trying to whitewash the situation you wrote about would love to learn more if it happened.

    Edit 2: A'ight, while I didn't have time for a deep dive I did manage to confirm that situation happened.

    I sucks since the videos I've seen seemed reasonably researched and now I'm wondering whether that was a one-time screw up or a normal thing that simply wasn't caught more often. Guess I'll try to look into it more when I'm free.

  • Nintendo is suing the creators of Switch emulator Yuzu
  • As much as I dislike Nintendo and wish Yuzu devs all the best I'd like to point out that Bowser wasn't some innocent guy who was caught by big bad company - Moonie has a video that goes into specifics about his involvement with a pirate enterprise worth a shitton of money.

    Other than that yeah, I hope they can survive this situation. I wonder if Ryujinx devs are next.

  • Need emulation device suggestions
  • I probably can't help with the hardware part but want to clarify just in case:

    • are you looking for an officially licensed one or just anything? I'm guessing the latter based on the "cheap" requirement?
    • are you looking for a gift or just a way for her to play those games?
    • if it's the latter, does she have a smartphone? any budget phone will easily handle this kind of emulation so she could just use that
  • Emulation
  • I'd agree about P3R if not for the fact that despite remaking the game Atlus still couldn't be bothered to make a definitive edition of P3.

    Besides that, you could also argue P3P doesn't really belong here due to being available on Steam but the question was about our favorite games played on an emulator and PSP version is what I'm playing right as I'm typing this :P

    Parasite Eve is great, isn't it? I wish we got more RPGs like this set in modern times.

  • Dead Game News: Early plans for stopping companies from destroying games | Accursed Farms/Ross Scott
  • I don't expect anything will come out this but I really appreciate Ross trying to give it an honest shot. I can't help since I don't own the game but I can at least cheer from the sidelines an lend my power for a spirit bomb.

    Go Ross Go!

  • Emulation
  • I've been using emulation pretty much since I started playing games. It's actually one of the main reasons gaming became my passion (and eventually major money drain).

    My favorite thing? I don't have to shuffle different devices to play everything I want - it's even more importent now, since I have a Steam Deck and can have all of them on the go again.

    Here's a short list of titles I love that don't show up too often in threads like this one:

    • Tetris DX (GBC / mGBA)
    • Fantasy Golf Pangya (PSP / PPSSPP)
    • Persona 3 Portable (PSP / PPSSPP) - just started NG+ with female protagonist
    • Puzzle Quest - Challenge of the Warlords (PSP / PPSSPP)
    • Ridge Racer 2 (PSP / PPSSPP)
    • Parasite EVE (PSX / DuckStation)
    • Captain Toad Tresure Tracker (Switch / Yuzu)

    I'm not going to dump my whole library here but these are fun and rare enough worth mention.

  • Star Citizen Live Q&A: Distribution Centers

    TL;DW:

    • Distribution Centers will be more unique than bunkers (mostly visually, ownership)
    • initial release will only bring DCs on planets (and by planets they mean Hurston and Microtech)
    • more professions (mining, salvage etc.) could be tied to DCs in the future
    • DCs are big enough for hauling missions taking place inside them (without leaving the facility)
    • Jared acknowledged the need/hunger for non-combat content
    • no plans for abandoned/derelict DCs at the moment
    • no specific plans for roads, some generic ideas mentioned
    • DCs might be ownable in the future, no specific plans at the moment
    • DCs won't replace existing bunkers
    • raids are intended as end-game content (difficult, valueable rewards), won't release in 2024
    • another mention that DCs are REALLY BIG and players are underestimating the size
    • DCs vary by onwership, security etc (they're trying to explain how non-agressive players can use them without worrying about PvP)
    • DCs can be: friendly (available with neutral or better rep with the owner), hostile (shoot everything) or mixed
    • for 3.23 friendly DCs will have green zones to protect non-agressive players (just a stop-gap until law & order system improves)
    • they want to make the punishment for unlawful actions more severe and persistent (they have a lot of ideas, won't talk about them until trying them out)
    • suggestion for haulers worried about getting pirated to hire escort

    Part 2 is about Forrest Stephan (Principal Technical Artist) - no point making notes, just watch it if you're interested.

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    Star Citizen Live Q&A: EVA & Personal Interactions

    TL;DW:

    • player will keep limited speed when jumping out of flying ship to EVA
    • we'll be able to partially disable the interaction prompt in 3.23, full disable planned for the future
    • EVA refuel automatic in atmosphere, med-pen like injections (not in 3.23 since no fuel consumption for that release)
    • weight will affect fuel consumption in EVA eventually, not in first implementation
    • "loot all" still available
    • can hold items while EVA
    • ability to "stand" in EVA won't be in 3.23, might come in the future
    • no mag boots for now
    • inner thoughts system stays for dialogs, cockpit interactions slightly updated
    • if you attach yourself to a ship with push-pull mechanic ship should be able to throw you off with enough force applied (possibly, still work in progress since it won't be in 3.23)
    • transitions from EVA to standing position should be pretty smooth and seamless
    • no melee takedowns in EVA for 3.23, just simple jabs and knife slashes
    • no customizable colors for the new interaction system but they are aware of need for accessibility options
    • different suits, armor, backpacks will have different EVA capabilities (not in 3.23)
    • you'll be able to use oxygen to EVA when out of fuel
    • weapons planned to affect EVA in the future
    • using MFDs should be a bit more precise, new focus mode planned for the future
    • attaching to surfaces while in EVA requires a button press, going too fast might play "recovery animation" preventing immediate movement
    • going too fast from EVA to gravity might end up with hitting the deck and dying
    • can still zoom in (hold F + scroll) during EVA
    • EVA really helped with prone movement
    • no changes to jumping out of ships in atmo
    • will be able to EVA inside ships (when gravity's disabled), also planned "hand-hold points" to jump between (not in 3.23)
    • SATA Ball was planned as a test bed for EVA implementation due to lack of PU, now it's just a lore curiosity (might happen one day but no plans for now)
    • parachutes are still planned not being worked on at the moment

    Might have missed or mishear some stuff and skipped talk about most frustrating EVA bugs since I was noting things down while doing other stuff, should be most of it though.

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    Any way to export and import subscriptions?
  • There's one tool for Lemmy but I never found anything similar for kBin unfortunately. Automatic account migration is also stuck as a planned feature for Mbin at the moment.

    I'm afraid you'll have to do it by hand.

  • Inside Star Citizen: Distribution Allocution
  • I mean, they're adding big box delivery so...

    Jokes aside, non-aggressive unlawful gameplay could be focused on pure stealth, for example: to steal or plant something without being seen as an intended goal of the mission giver. Maybe add racing on a private property? It's definitely something more difficult to come up with and implement than just shooting people in a different location but they will have to do it if they really want to make the game into a sandbox for everyone and not just action players.

    Sure, as the name suggests unlawful gameplay will always skirt the law, I just don't think everything has to be about murder. That's just me though, hopefully peaceful game loops will make their way into the game at a more reasonable pace after recent development shift.

  • Inside Star Citizen: Distribution Allocution
  • Sure but they specifically talked about non-aggressive approach to unlawful play style.

    Besides, it's not really a huge deal. Just making fun of how everything in SC has to be related to combat in one way or another.

  • Intended for 3.23:

    • multiple distribution centers for various companies

    • outside locations:

      • landing pads
      • hangars
      • cargo elevators
    • inside locations:

      • lobby
      • offices
      • maintenance areas
      • warehouses
      • cargo shops
      • canteens
      • storage rooms
    • missions:

      • defense
      • hauling
      • theft
      • eliminate VIP
    5
    Suggest me some games overlooked on PS3 platform (±emulation)
  • This ended up way more rambly than intended but hopefully will be of some help. I might clean things up a bit if I have some time later.

    Drakengard

    First game is a bad Dynasty Warriors clone and can be a really rough experience.
    It has very repetitive gameplay and pretty much requires the use of a guide if you want to get the true ending due to things like "get to this already cleared part of the map at this specific time" if I recall correctly. Final boss is... an experience.

    Minor mechanical spoiler for the final boss

    It's a rhythm battle with no checkpoints.

    It has a great story (with ending E being a direct connection to Nier Gestalt/Replicant), though depending on how resistant you are to the monotony and jank, getting there might be a challenge. There are some absolutely bonkers ideas here, beyond anything you'll find in later games and that's honestly the biggest draw for this title.

    Finally there's music. Oh boy, the music. It sounds like a cacophony of a madman and not in an enjoyable way. Don't expect anything like Nier OSTs.

    All in all, don't feel bad about switching to/going with an LP - this text one by The Dark Id is a classic, with everything you could want (it's pretty much a play-by-play, with lots of screenshots and music, just without the tedium).

    Drakengard 2

    Main thing to keep in mind is that this game is kind of its' own thing and one I remember the least about.

    Taro had no involvement beyond helping with a few CG cutscenes and the producer (I think?) of the first game had only a limited power over the development. Because of this writing can be a bit more generic and flat.
    It's not all bad and story has some connections to the first game but it was intended to be a more streamlined experience.

    Gameplay is mostly improved but has some issues, like certain bosses requiring specific weapons (you can beat them otherwise but they'll require a lot of hits).
    Play it if you really want to complete the collection but it's not necessary to experience the "main" series.

    Drakengard 3

    This one is technically a prequel to all the other games.

    Yoko Taro is back in the writer's seat for this one and the overall story is better than D2 in my opinion. I already mentioned the humor in this one - it can be a bit crude and vulgar so your enjoyment of those parts will depend on how well it clicks with you.
    Story has the usual Taro flair and can be further enhanced with the DLC which expands on each of the antagonists (I don't know how easy it is to get these days).

    It's not a great game from a technical perspective - it runs like garbage on the original hardware (framerate can fall to single digits at times) and can look a bit dated even compared to other games from 2013. Some of it can be improved with emulation but I'm not sure to what extent.

    Gameplay is further improved (there's still a lot of jank) and way easier to fully complete so there's that. If you survived the original Nier you should be fine.

    It can be an interesting experience if you like stories by Yoko Taro, just don't expect a good game (this sentiment can be extended to all pre-Nier Automata games to various extent).

  • Suggest me some games overlooked on PS3 platform (±emulation)
  • If you're looking for something relaxing there's Afrika - a photography game with a (light?) sim focus.

    If you're fine with kind of mediocre gameplay, rough performance and interesting writing: Drakengard 3. The occasional humor may or may not be your cup of tea but the overall story is worth it - it does require replaying stages and some grinding if you want to reach the true ending however.

  • Roadmap Roundup - February 7, 2024
    robertsspaceindustries.com Roadmap Roundup - February 7, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.

    Roadmap Roundup - February 7, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42

    TL;DR:

    • 3.23 targeting April release
    • Replication Layer still being worked on and tested, moved to 3.23 for now
    • Gravlev Racing added as a new experimental mode (targeting 3.22 cycle)

    3.23 specific additions:

    • Starmap rework
    • mobiGlas rework
    • FPS map system (mini & normal map)
    • personal and instanced hangars (personal will be located at the home location and allow for customization)
    • freight elevators
    • unique item recovery kiosk
    • cargo hauling missions
    • dynamic crosshair
    • EVA T2 (new controls and animations)
    • FPS loot screen
    • new character creator
    • visor and lens HUD rework (converting to building blocks)
    • distribution centers
    • blockade runner (new dynamic event)
    • reputation - hostility
    • new interaction system
    • master modes (all ships)
    3
    Star Citizen Live: All About Alpha 3.23
  • It does! They showed it off during CitizenCon and talked about it in this video.

    It also suppose to have a list with various POI located in the system (stations, moons, planets), custom markers (not sure if they're targeted for 3.23) and some other stuff I'm probably forgetting right now. It should be way more usable than what we're used to.

  • Features planned for 3.23:

    • new EVA system

    • new interaction system

    • gun play improvements

      • dynamic crosshair
      • reworked scopes
      • ammo pooling
    • master modes

    • distribution centers

    • new star map

    • mini map

    • on-foot compass

    • new missions

    • freight elevators

    • new character creator

    • ship price changes

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    Star Racer - Official Early Access Release Date Trailer
  • I checked out the demo and you can actually select one of the few speed settings in the options menu. Some of them felt pretty fast but I'm not an expert on racers so you might want to check out the demo to see if any of them gets close to what you're looking for.

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    Essence_of_Meh @kayb.ee

    Don't Think, Just Jam

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