I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game
I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game

I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game

250GB install sizes plus an additional 100GB shader caches. This is what the future looks like, buckle up.
For a cartoon game.
With the aesthetics they have, this could have been playable on the steam deck without anybody noticing the difference in graphics.
Why do they need 2-billion-polygon rocks only to flatten them all out and make it look like a cardboard cutout? It's ridiculous.
managers have insane priorities
It could have looked like BL2 with a few upgrades and more physics and that would have been fine.
Nah, this is just one horribly unoptimized game.
250GBs? Cries in DSL