Yep, there's a grass touching simulator. I mostly play Bus Simulator: Ultimate, though it gets my battery temperature to 55°C. Enough to hurt on fingers.
Orna RPG! It's a GPS game like Pokemon Go with a classic RPG style, no pay to win options, a great community, and Devs who listen to feedback with regular updates.
Genuinely the best GPS game I've played by a long shot.
I usually play on and off. My wife saw me playing and got it, now she's addicted. Our son saw that I had it on the switch too and started to play it this weekend. Now they are Stardew crackheads.
Rhythm games, especially Phigros and COXETA. I also like the mobile port of Portal Knights, even if it is inferior compared to the other versions, and the developers have dropped this port.
Puzzle game where you push blocks around. Blocks with words can be pushed together to change game behavior. For example on a level with Baba, Is, and You blocks together let you control your character (your character is named Baba). But if you push a block that says Door in front of the Is and You blocks you will suddenly control the doors instead of Baba. It's a really cool concept and the levels get extremely imaginative. And also difficult
The only commercial Android game I regularly play is Wordscapes. It's an almost embarrassing level of enduring basic bitch addiction, I don't engage with any microtransaction bait, I have a systemwide ad blocker... and I love it.
Otherwise it's all Emulators and Open Source (covered well elsewhere in this thread).
Open Sudoku and Endless Sky. ES saves the game as a text file. If you play it on PC and save a file the last line of the text file is the only difference. You can play the game on both and save back and forth. I only have FOSS apps. I don't have any google stuff at all. Both of these are from F-Droid.
It has quickly become one of my favourite games when I started playing a few months back. I mainly play on PC with a few QoL mods, but I think it works great on a smart phone as well! Great game to have in your pocket! The only bad thing I've encountered on Android, is that the cursor in the menu does not become visible when you've a controller connected. It's there, but you can´t see it. Kinda annoying, but I could fix this by forcing it with a mod (I forgot which one, but I can look it up if you want).
It's one of my favourite games to play when I just want to chill without thinking too much.
My favorite Android game has always been, and still is, OSMOS. It used to be in the play store. You can still get it on Android from Hemisphere. There's also iOS, Ipad, Steam (for Linux), OS X and Windows versions. I love this game so much I keep an ancient 7" pad with Marshmallow 6 offline just for it (Because I had the original on it - You don't need an ancient device).
Translated:
Lichess - Because chess is so good
Mindustry - Because the game is very well done and resource management is cool and relaxing
Slice & Dice - I like how the game uses dice for attacks and how the characters improve
For me, it's using emulation. I'm currently playing Paper Mario: The Thousand Year Door from the GameCube, and there are very few android games that can match the quality of older AAA titles.
I DO NOT SUPPORT CANDYWRITER. Play the original Instlife, the game the company Candywriter bought and deleted to destroy the competition. You being on Android you can grab an .apk file of it.
Instlife was developed by InstCoffee, a group of two indie game developers. Candywriter was at the time a 10 people company.
Instlife began development in 2016, and started gaining raising traction in 2017.
BitLife was released for iOS only during the Instlife massive boom in popularity in 2018, while Instlife still had no iOS version. Bitlife gained steam thanks to a few dirty tactics (Instlife ran no ad campaigns and completely free, while Bitlife constantly spent on video ads on other games and websites and had a in-game barrier forcing people to share the game on Twitter if they wanted to have all features) and being the only game on iOS of its type it during the boom of course started doing numbers.
For every Instlife update, Bitlife would come 1 week later with the exact same feature as a carbon copy. (With Instlife gone, Bitlife actually diverged heavily from the original concept).
When Instlife began making and distributing its iOS version, Bitlife started losing players moving to the original and at the time much more complete and polished game.
Not too long after the iOS release, Candywriter bought full rights to Instlife (the amount of money was never disclosured, but the acquisition was confirmed by both parties). It lasted a week under the new ownership, where it then got silently removed from both Play Store and Apple App Store and followed tweet from Candywriter announcing the acquisition and the imminent release of the Android port of Bitlife.