What do you dislike about soulslikes and games with soulslike elements?
What do you dislike about soulslikes and games with soulslike elements?
Something related to gameplay, lore, story - whatever.
I dislike the huge onus that new soulslikes put on difficulty. Dark Souls was notoriously difficult for people new to the genre, and it definitely is punishing and difficult, but not to such an extent as players and media make it out to be. It's a pity that difficulty is what most contemporary soulslikes focus on, disregarding storytelling and level design instead. I enjoy the challenge for sure, but at some point, it just gets tedious to be stuck on a boss for multiple days. You're just glad it's over when it is.
What about you?
Boss grab attacks. I've never once missed a roll and been locked into a long instant kill animation and said "wow that was so fun"
I wouldn't even be so mad about them if the hitboxes were better on them but they're always so jank. I don't know what it is about grab attacks that makes them always required to have fucky hitboxes. So I get hit by the minute long instant kill animation from six feet away, teleported into the grasp of my opponent.
EXACTLY! And it's always some looooong drawn out shit where you get lit on fire and jammed up the bosses ass then fired across the boss arena into a running blender