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What niche RPGs are you particularly fond of? Can be a newer game or an older RPG that never became a cult classic.

Let's exclude BG3, Witcher and well known classics like FO1/FO2, Ultima and so on.

Here is my list:

HammerHelm - This is an RPG and first person city-builder hybrid. Pretty unique combination, the city-building complements the RPG elements by allowing you to develop your character and deal with world events. Story elements were relatively generic. Don't let the cartoony graphics fool you, the combat is actually moderately challenging (although no where near as hard as the next game on this list).

Underrail - A post-apocalyptic CRPG, albeit everyone is living underground, clearly inspired by Fallout 1/2. You can eventually reach the "top" subway levels, but you never get to go topside (you do go pretty deep underground though). One of the expansions is set in a giant underground Sea (inspired by the Black Sea).

Cool, unique world-building, but writing isn't that great. Key characters feel like quest dispensers and/or cardboard cut-outs. Quests for the most part are somewhat generic although there are one or two really well written quests. I like how magic-style skills are implemented in a scifi manner in the game world.

Very good combat (lot's of unique playstyles), although it's very hard and it's easy to soft-lock yourself if you don't follow a build guide. I found the final boss to be tedious. Depending on certain choice that you make (you can't leave the final area once you get there, albeit its expansive), the ending can be extremely hard, to the point that I don't even know how people beat with choices that ramp up the difficult. Final area has a cool dynamic code system (unique code per every playthough) that actually requires some thought (if you figure it out, you get a nice support bonus in the final battle).

Space Wreck - A post-apocalyptic space RPG. Pretty compelling and unique story. It felt very immersive and kept me interested in finding out more about the world.

I like the stylized UI and general visual style. That being said, the game would benefit from more asset variety. I feel the lofi style pushes people away from the game (ignore it, it's a great experience).

Lot's of freedom to complete objectives in different ways. Has a very well fleshed out roleplaying element, but unfortunately I've only completed the game with one character. Although I could see how novel quest solutions (and story beats) open with characters with a different specialization. I am surprised it is not more popular.

Consortium - I didn't actually finish this title, only have 7 hours in it. It's an RPG/FPS hybrid, with the FPS component being terrible (and I am one of those people that thinks the combat in OG Deus Ex is fine and dislikes modern, overly polished console-style FPS combat). It's very text heavy though and you have to do a lot of reading of logs and articles. The text leverages the "show, don't tell" philosophy, it hints at things but even after ~7 hours, the core game narrative wasn't really clear (and I wanted to find out more). Even in ~7 hours that I played, I got really immersed into the world and it was clear it offered something relatively unique. I've been meaning to finish this, should probably do re-install it. :)

As you can see from the screenshot below, the visual are not that good.

For older games, I only know of the cult classics. To be honest, I don't find older (pre mid to late 90s) RPGs that interesting. They tend to be very combat focused, often with a generic fantasy setting (Might & Magic is one example that stands out though).

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  • Awesome post, thanks for including screenshots! I'm excited to try a few of these out.

    I'm not 100% sure if it counts but I'd say Escape Velocity: NOVA.

    One of my favorite games of all time, theres so much to do. The progression to bigger and better ships, great writing, exploration and trading, Id love to see more modern games go down that route.

  • I grew up playing Ancient Domains of Mystery (ADoM) with my dad, so that will always be special to me.

    I also really enjoyed the old Summoner games, both Summoner and Summoner 2.

    Are the Baldur's Gate Dark Alliance games considered well known classics? I really loved playing those on console with my brother and dad. Very true to D&D as it was at the time (3e/3.5e).

    Likewise the X-Men Legends games and their spiritual successor: the Marvel Ultimate Alliance series of games. All of those are excellent action RPGs with a 4-person party, playable with up to 4 players in couch co-op.

  • Might & Magic always seems to be overshadowed by Heroes of Might & Magic to the point that many people think you're talking about the latter when you actually mean the former

    Might & Magic 5: Dark Side of Xeen will always have a special place in my heart as being the first "proper" game we had. Before that it was only small C64 games or shareware.

    But more importantly the most magical thing happened when you borrowed Might & Magic 4: Clouds of Xeen from a friend and (after freeing 30 MB space) installed it alongside 5. The games combined to form World of Xeen where you could travel between the two sides of the flat Xeen world, either at special teleport locations or by literally going to the deepest dungeon of one side and emerging at the deepest dungeon of the other side.

    You got additional quests and in the end combined the two worlds to be one proper round planet. But even more important when you finished the most difficult dungeon that's only accessible with both games you get the awesome title of "Super Goober"!!!

    I play the game(s) every few years. By now they are even supported by ScummVM, so they can easily run on your toaster.

    • HOMM 1/2/3 are great games too.

      I only played 7/8/9 from Might & Magic (there is a great engine refinement modpack for modern computers for these games). I really liked that the story was unique for a fantasy RPG (don't want to provide any spoilers).

  • Thea the Awakening.

    It's a very unique RPG.

  • I'm banging the drum about SKALD: Against the Black Priory until people are tired of the noise.

    Great writing with a tight and concise story, simple but fun combat and surprisingly nice music. Beautiful pixel art - especially the splash screens - and some nice CRT emulation filters that bring everything together. The character customization is fairly limited with just small skill trees for each class, but felt just right for what is a 16-20h game. You still have more than enough space to make your character your own between choosing class, background and skills - most of which will come up as dice rolls in conversations.

    I had a fantastic time with it and felt like it was the perfect sort of late 80s CRPG tribute but without any of the clunk of actual retro games. Highly recommended

    • This looks very cool. I love the splash screen art (to be honest the main gameplay graphics look a bit fiddly), but it probably works better when you actually play it.

      Thanks for the share!

      • It really plays rather well, if you've played a turn based RPG before you should be right at home. It's not reinventing the wheel but it doesn't have to either. Sometimes I misclicked because I mistook which square was indicated by the mouse pointer in combat, but that's really my only complaint gameplay wise.

        I also appreciated how streamlined it was. No filler, no fluff and no grinding - just a smooth continuous story. You should definitely play it, especially if you can get it on sale.

  • The fondest memory I naturally have for the first RPG that I ever played.
    And, well, it probably is the very definition of "niche".

    I present you HASCS, the Hack And Slay Construction Set, a German project on Atari ST back in the 80s to provide an easy to use environment for the development of an early kind of RPGs.
    Games looked like that:

    My very first RPG was "HASCS - Allein in Eritra", distributed via Shareware-3.5''-disk.
    I still fondly remember being killed by my first encounter with a random snake during the first 20s dozens of times in a row until I finally figured out what to do :-)

  • I've finally got started with Pathfinder: Kingmaker and it's pretty cool. I needed to rethink my approach a couple times because spellcasters seem a little weak in the early game. I like the storybook episodes, and the written components of the game in general.

    • Never played the Pathfinder series, they've been on my "need to check out" list for a while.

      I vaguely remember the series being seen as uneven. I believe Kingmaker is the one that often recommended.

      • I played Kingmaker last Christmas/New Year's period. It's good but extremely uneven. Some parts are great but some parts are pretty atrocious. It's also absolutely insanely long, I think my playthrough ended up being around 230h - which is just way too much.

        From what I've heard the second game - Wrath of the Righteous - is the one people say is really great. I own it and will play it at some point (maybe this Christmas as a tradition...) but frankly Kingmaker wore me out on RPGs in general and Owlcat in particular.

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