I love SVGs. Vector images are interesting and seeing an image stored in readable text and still being so small is really cool to me. It’s also fun to play around with since you can plug html into it and vice versa.
I miss Flash for vector reasons, both for animations and games. My internet is still slow enough to matter, especially with streaming speed/stability issues.
WebGL is a thing but a bit of a mess, especially downloading. Ruffle or using Wick editor are options... but even Newgrounds doesn't highlight this (unless you find it first and go to info page from there). I assume most animators just render their animations now.
Have tinkered with vertex color (untextured) models in Godot, I see workflow possibilities there (also for 2D to a lesser extent) but good luck if it's gotta be me. Some chunk of development is also different from the content it allows.
I was only a kid in Flash’s heyday, so I’ve never dealt with it creatively. I didn’t even know it supported vector graphics. You can animate SVGs though, but I don’t know if there’s a good tool for it though. I’ve only ever made SVG animations by hand with SMIL.
Also wouldn’t blender be better suited for vertex colored animations? I feel like in either case the point is lost though since it’ll have to be rasterized eventually.
AVIF. It's a video format but it works great for photos too and offers much better compression than jepg or even webp without much noticeable loss. I use it on my blog to make the few images I use as light as possible.
What's the compatibility like? If someone visits your site using IE 11 does it work? How about Firefox 4.0, or Safari 6.1?
The place I used to work had those compatibility requirements. But they were also still mandating the use of IE 11 for all their corporate software. If you're designing and developing for IE 11, you often get Firefox 4.0 and Safari 6.1 compatibility for free.
Still, it's nothing like when I was in uni we needed to design websites with IE 6 compatibility, that will make you question your career choice.
Do you mean hdf5?
I extensively used COGs (cloud optimised geotiffs) and NetCDF4 (based on hdf5) at work over the last 10 years. Both have their pros and cons.
The main limitation with geotiff is its pretty much only usable for layered 2D raster data.
NetCDF4 (hdf5) can set up frames of any dimensionality, you can have datetime axes, time series data, 100d ensemble data, etc.
Yeah. h5 is the typical industry shorthand and file extension.
The h5 saga was NASA saying "we're going to create a file format that does EVERTHING", and well.. it does.. poorly.
Everything that h5 is allegedly better for is better solved by just moving to either sql or postgres. And if the data aren't that complex, then just send me a geotiff.
If you send me an h5 the first thing I'm doing is moving it over to sqlite or postgres.
I never used it in person, but the LFP (light field picture) format used by Lytro cameras was an interesting concept—you could change the focus, depth of field, and perspective after the image was captured.
I'm familiar with gif in this thread but other than that I have no idea what people are talking about lol. I use pngs for static images and gifs for moving ones because I know they'll probably work anywhere