Isn't this an old strategy of microsoft? Dump shitload of money into a market, then once you captured a significant portion start the enshittification.
We saw it with Amazon offering suspicious deals for years on name brand stuff to kill competitors.
Uber offering subsidized rides to kill taxis.
Google Photos offering unlimited free storage
If it seems too good to be true, check under your feet and see if there's a rug there.
Of Microsoft? That's like business 101 my dude, and mostly why business schools should be burned to the ground. The system we have stifles innovation and promotes greed. We fucked.
Gamepass is a super-obvious telegraphed trap for enshittification. Offer a good value (it is, for the time being), get people dependent on it, then pull the rug out.
Maybe it says more about me than about game pass, but even at 5€ a month it would be significantly more money than I spend on games every year.
Not that I couldn't afford it, but I mostly play games that are at least 5 to 10 years old, either on second-hand physical copies or heavily discounted sales/keyshops. The most recent game I've bought is Elden Ring, even then only recently because I found a cheap physical copy.
Game pass is good for one month and playing like 3 single player games. But it’s really been the final nail, last gasp whatever you want to call it for XBOX. Its not sustainable, has stalled out and larger developers have had enough of getting f**** over.
Sooo... Gamepass is one of the services that is driving up the price of the non-gamepass versions of those games, right? They've got to recoup costs somehow, and then the rest of the industry takes that as an opportunity to consider these inflated prices as the new baseline.
Games are a lot more expensive to make now. While the tooling has improved, the cost of labor has risen-sadly not enough to keep pace with the cost of living. The cost of a game to the consumer is also a lot cheaper than it was in even the 90’s. So you have a lead gen strategy in gamepass that forces them to recoup in other areas but they still aren’t able to recoup enough. Because of political monetary policies which gamers don’t really want to think about, currencies are worth less (USD lost 7% this year already-$100 bill is now worth $93) and the game prices haven’t adjusted to compensate. In short, games are hitting a similar wall to movies where in a world with Netflix, everything is going to end up looking like mediocre trash if it has to be basically free.
The market has also increased 1000-times over, while simultaneously removing physical barriers entirely. The development itself is more expensive, sure, but distribution is way cheaper and the potential gains have increased at a much quicker rate, especially for smaller games.
Game Pass is the same scam as Netflix was back then, and I'm not falling for it twice.
Netflix used to be too good to be true as well. 10€ a month for literally everything ! Now they don't even make blu-rays anymore and you spend more time looking up which service has the thing you want to watch than watching it, so people are pirating again.
I'll stick to physical games and GOG as much as possible.
I worked at BlockBuster back when Netflix came out. It was legit a great contender, and an awesome service. BB had their own mail service, but it was just seen as a copycat. Also the franchise had a LOT of bad blood, and sometimes rightfully so. Depended on local management how much leeway you could have. The most lax stores that were lenient did the best.
The reason it worked was because physical media is protected by the first sale doctrine. So if you could buy a disc, it could be under one roof as rentable inventory.
Streaming and licenses is what fragmented everything and greed gave the appropriate incentive.
It also somewhat killed direct competition. When everything was physical on a shelf in front of you, all for the same price, you had direct comparison and competition. You could have any show or movie from any studio all side by side. That $2-5 could get you anything, across the board.
I saw this all coming from miles away. I don't blame anyone, every step sounded like a great deal. I see a lot of the same things with Gamepass. It's a great deal, and I don't blame anyone for using it... But I don't see it as being a long term net positive for the industry.
So was Moviepass, but while they were operating it was a great deal for the consumer. I wasn't going to sit that out just because I could see that they were gonna run out of money eventually.
The proper consumer response to these types of models (get them hooked with a great value proposition and then try to squeeze them once they're in) is just to leave when things get bad. Subscribing to Netflix in 2013 doesn't mean that I had to keep subscribing through 2023. I could get the benefit of a 2014 subscription and reevaluate each year whether it was worth continuing.
That may be true, but that wasn't the point he tried to make. The problem is that netflix used to have everything at a good monthly price and once they dominated the market, enshittification and price hike started, plus all the other companies wanted in on the action, starting their own service.
Now MS is trying to do the same to the PC gaming market.
Justwatch reliably tells me "this isn't available for streaming in your region". Sonarr tells me it's an AMZN Webrip and I can Just Watch™
Edit: But like, no shade on Justwatch, it works as intended. It's the streaming services who get worldwide licensing rights and then don't bother targeting my little region.
Sadly justwatch doesn’t work for me. It gives the choice between a part of the country that doesn’t offer services where I live, or another country - which doesn’t offer services where I live.
C Suite / Upper Management doesn't listen when a seasoned software engineer of some kind points out an extremely obvious medium/long-run problem with the business model they're being asked to either functionally invent, or massively contribute to.
Microsoft is literally killing off game studios and dev jobs to fund AI. There’s absolutely no way that customers don’t get fucked when the end goal of game pass is met. Embrace, extend, extinguish. Plus, since SKG is a trending topic, you think they’ll think twice about killing games exclusively under GP or just dropping them? You’re not even paying for the games, just access. I got it a couple times when it was $1. After it went up I realised “oh cool so my entire library would be hostage for future price hikes”. Fuck that.
Fawkes is doing this. An indie studio, Buying out IPs that have shutdown their service. They re-released Defiance back in April and it's been a huge success.
Wasn’t it obvious when that datasheet was released in one of the lawsuits. They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable. Not to mention the pricing of GP is too good to be true. MS is hemorrhaging money on GP, on purpose. They basically play the standard Silicon Valley play book. Instead of making things yourself just sell access to customers to producers and price out the competition by undercutting them and incur heavy losses, so you become the only gatekeeper in town. And instead of a store like Steam where the studios and publisher can set their own prices they use a subscription model so they can not only gatekeep access to the customers MS can decide what they want to pay these game devs before the product even hits the service. And if they ever achieve a monopoly the game devs basically have no choice but to accept whatever MS offers.
MS may not have invented it (although I'd argue they essentially did) but they did perfect it. That was the whole idea behind windows and IE, market share dominance at any cost.
They paid Rockstar hundreds of millions for GTA V. Of course it’s unsustainable.
I wouldn't be so sure. Best estimates for their subscribers are north of 25M and as high as 35M. The $1 subscribers have dried up by now, but even if we assume an average of $10/month/user, in the current world where there's a $20 tier with the really juicy stuff, that's at least a quarter of a billion dollars per month in revenue. Now that's revenue, not profit, but those several hundred million dollar deals also died down, as well as their willingness to license outside content anywhere near as much as they used to, which they can feasibly afford to do because they've built up a portfolio of games that they own in perpetuity, not unlike what Netflix did.
Exactly. Right now developers get good deals when adding their games to game pass and the game pass is pretty cheap, but after game passes become "the thing" and developers have to be in a game pass, it will get worse for developers and consumers.
Instead of buying a license for a game for $70 you subscribe to a rental service that gives you access to 500 games for $10/month.
Or, instead of buying a $500 console or a $800 PC you just buy a $60 controller and you stream those games running on "the cloud" (=someone else's console) for $15/month
Problem is that the service is provided by Microsoft at a loss and when they'll get enough critical mass, they'll enshittify it.
The economic proposition is good, but I think it's just to teach gamers that "you'll own nothing and you'll be happy"
Game pass was always going to be bad for consumers, and probably bad for smaller orgs. The problem is people are short sighted and don't care.
Like with Walmart moving into a neighborhood. People are like oh it's so much cheaper than the local shops! And then those get priced out of business and Walmart raises prices and lowers salary. People won't or can't think ahead
What's "short" about the short-sightedness, though? I've been a Game Pass subscriber for something like 8 years and it's still crushing it as far as services go - probably moreso now than any year prior.
Will it last / remain a good deal forever? Nope. But nothing does/is. Might as well enjoy the great variety of games I'd never purchase (like Blue Prince, Arcade Paradise, Shipbreaker, South of Midnight, Expedition 33, etc.) along with the convenience of access to games I totally would pay for (like THPS 1+2, Gears, Diablo, etc.). Plus the built-in rewards subsidize like 1/4 of the cost.
When (not "if", when) they jack up the price to a point that's not worth the games or I don't have enough time to play to justify the spend, I'll just cancel.
i get the feeling gamepass gives you access to the library of games that my library has. fantastic if your library doesn't have video games or you have difficulty getting out of the house, but i love my local library
I think it was Netflix that went through a period of releasing movies in cinemas and putting it on streaming on day one.
It was such a resounding success that they no longer do that.
I guess MS has deep enough pockets to not realise their folly yet. PSN Premium/Extra isn't as good value from a consumer point of view, but it also hasn't killed their own console. What that cannibalises is the "wait for a sale" people, who would likely have paid £20 for a game a year or two down the line. I think that's a more manageable than losing all the day one £65 sales.
I'm honestly surprised that movie theaters even exist still. Motion picture groups basically starve the theaters to the point where they can only survive off of concessions. The places are almost universally dirty and understaffed. Most of the mom and pop shops died off decades ago.
According to Wikipedia, they started it in 2015 with Beasts of No Nation and stopped in 2018 with Roma.
Lots of others did it during covid though.
The last time I actually enjoyed a cinema was a tiny little place in Iceland that appeared to have two screens, a ticket stand and a snack stand, and had one old guy running between all of them like a novelty act. This is how a cinema should be, not some horrible 12 screen thing showing the same Marvel shite at 20 minute intervals.
We did see Die Hard 4 though, so it wasn't all fun and games. Still it could have been worse. It could have been Die Hard 5...
Game pass might be the best deal in gaming, but you are selling your soul to the devil for it. It will ultimately harm gaming, especially developers long term. We should reject game pass.
I'm not very inclined to take at face value what a studio founder has to say about a service that might make them less money, and might save their customers money.
Nobody is forcing studios or publishers at gunpoint to release on a subscription service.
Nobody is forcing studios or publishers at gunpoint to release on a subscription service.
Except for the hilarious number of studios owned by Microsoft. One would hope Microsoft takes the effect of Game Pass into account when they're reviewing sales figures and shutting down studios. One would hope...
backlog gamepass would be hype. Like, this whole thing is shit and old game should probably cycle into the public domain; if a corp put work into keeping old games playable, how cool would that be?
Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we're comparing "the industry with Game Pass" to "games at face value". That second one only lasted 10-15-ish years. Before that, there was "the industry with game rentals". Blockbuster was also absolutely eating up some sales.
But game rentals were often seen as a "try before you buy" case to many, as you may want to play a game more than 3-5 days. So maybe the answer is don't lease your game to Game Pass for a year at a time. Just offer it for a month or three. (Also make an easy way for the non-technical to export/import saves.) This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.
Yeah, it used to be quite common for PC gaming magazines to include a demo disk, basically, here's the game and the first level or two, often you could fit a couple game's demo versions on one cd.
GamesPass could easily do something like uh... hey, this game here, you can play for 2 or 5 or 10 hours, and then if you want more, you can buy it with... I dunno, a 1/4 to 1/3 discount if you're subbed to GamesPass, and you've got the playtime.
Arkane sucks now because MSFT forced them to make the kind of game they did not have experience in making.
It's like hiring a plumber to fix your electrical problems, hiring a car mechanic to diagnose your skin condition.
This is the whole thing of large publishers buying out successful dev teams, then mismanaging the fuck out of them, then destroying them, by firing 1/4 of the staff, throwing another 1/4 all around their various other studios, then hiring a bunch of contractors for the remaining dev team to babysit / onboard for 6 months before they know how to do anything useful...
...all for a game that's either a castrated, mutated version of what the studio is known for, of course with latest trending corpo buzzwords a 'core features', or is just something wildly different from the studio's previous work.
This happens with extreme regularity in the history of the video game industry.
Almost like being rich is more likely to indicate someone is a pompous buffoon that takes credit for other people's successes and blames other people for their own failures, than it is to indicate they are some kind of Ayn Rand style entrepreneurial ubermensch, mr 'gonzo- rand 19'.
Studios get gobbled up, mass layoff, explode and reform month by month.
Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they're expected to pay like it'll always happen.
Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody's dying to funnel people into their own payment system, But honestly, stores are still making all the money, there's still the primary method of advertising that works and they still hold all the cards for making sure you show up in their "searches".
If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven't already sold your soul to venture capital. (Hint, If it's more than two guys in a garage, they've already all sold their sole adventure capital)