They might be former users of FARK, where submitting stories didn't allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird 'news' websites.
Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.
Probably not, they don't provide copyrighted files and Nintendo reeeeeaaaally doesn't want to create precedent that decomp is fair use (which it probably is) which could make emulators 100% legal.
Nintendo hasn't really C&D any of the previous decomps. they can for people who upload the whole precompiled executable, but none of them that requires actually ripping the original assets yourself to create the required game.
Animal Crossing is next, as 6 days ago, the gamecube version of the game was decompiled to completion. It's a extremely big prime candidate for modding IMO.
Nope. Ship of Harkinian and 2 Ship 2 Harkinian have been around for years with no issues from Nintendo, and this port is being developed by HarbourMasters, the same people behind those ports. It's not going anywhere anytime soon.
In a nutshell, interpolated frames are basically just extra generated frames that go between the frames outputted by the video game itself. They're used to combat things like motion blur, and to make animations look smoother.
You'd think it would be the opposite? High FOV when you are far away doesn't match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn't mess with my perception, even though you'd think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I'm so close to my monitor, probably 2 ft or so.)
The fact that they are adding more features and modding for these fan ports is incredible, I just hope that Nintendo doesn't come in and shut down these fan ports like they like to do with fan games/projects/etc.
I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.