Had the opposite in Fable 2. Coming up to the final boss I had burned through all my healing items, all I had was food and drink. So I ate and drank it all.
Go into the final room, in engine cut scene starts, the final boss starts his evil speech...
Are you excited for the new Fable reboot? I'm wary of how companies are now, and the fact that Playground games is making it (they've only made extremely good racing games) so there is some hope!
I made the "mistake" of heavily investing in real estate in Fable 3, so when the time came to choose between "Fund the army to defend against the dark lord" or "Bankrupt the orphanage" I just paid for the whole thing out of pocket and broke the moral dilemma. Oops, I guess?
My husband does this with his scrolls too. And every piece of gear he "might" want to use. Not I. Stick to the plan, gear the characters you know you will use, and sell the rest.
This is why I kinda like games that explicitly limit your inventory. Most recent example I've played is Atomfall, but Death Stranding is probably the real standout; it had me critically examining my loadout at every shelter, and it was (quite literally) a balancing act among survival, traversal, combat, and gathering.
In BG3, I pick up literally every book I find and dump it in my wife's inventory for a laugh
Death Stranding was almost really really good but had a few choices that just made it a bit of a slog. I still loved it though. I'm hoping the sequel fixes some of those.
I second this. In fallout was this one ridiculous difficult monster to kill. And I had to bombard it with literally everything I had - nukes, grenades, mines. Everything I had stored for a place i shouldn't have gone to in the first place:D
Not necessarily. Could just be bad game design. Maybe they're not communicating well that the items are plentiful or what encounters are important enough to use them. I think the Elden Souls Bourne like of games' Estus Flask is a pretty good example of how to do healing potions right. You have a very good idea of when they'll be refilled (unless you're looking for new checkpoints). You can't stock pile them and get them back easily. Very nice.
I wish games would just put items on a timer somehow.
Like say it's an RPG, and there's no timer in the overworld. When you go to enter a boss arena it says "When you enter, items A, B, and C will start turning bad and you'll have 5 minutes to use or lose them"
Then you can balance the game easier knowing that they're short of items after every boss fight, and the player gets a fair warning at every point
My 783 potions, 30 scrolls, 19 armor sets, sellable treasures, and miscellaneous items in oblivion are none of your- no, WAIT don’t look in the alchemy cabinet!