On the one hand, the ship was one of the most fun parts for me, but on the other, I do wonder if it was a mistake because it makes the game so much more frustrating for anyone who hasn’t been trained on kerbal space program or some other Newtonian space control game to get the hang of it.
It’s like riding a bike, if you know how to do it you have trouble even imaging why it’s hard, but nobody can do it at first, and it takes ages to get the new instincts to actually enjoy it.
The story in 1 was also weak. When you've got shit like Disco Elysium out there, the pandering "ooh capitalism is big bad" while also not giving it a serious critique falls pretty flat.
The trailer for 2 even jokes about how its "by capitalism."
While I agree with you, it's a bit unfair to compare the two.
DE is "just" a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.
OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc.
It's also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.
This doesn't excuse a weak story, but does explain how it's much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).
I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.
Same. It was rough but damn it was good fun. I really hope they cleaned up the edges with two and full send it with that dark satire angle again. I want them to double down with the humor they cultivated for the in-game world.
that's one of the things they underlined in the direct. they seem to be more interesting in general. klepto for example lets you sell things you've stolen for more money but every now and then you auto steal stuff you look at, which can get you in trouble.