I'm still playing Clair Obscura Expedition 33 as my main game. I'm really enjoying it, I could take or leave the party/dodge mechanics, but the amount of build customization between weapon effects, skills, and equipable passives is incredible. A bunch of my friends have also bought the game, and we keep sharing builds we've found that feel super strong.
I recommend this performance mod, lets me play with a bit higher settings and raised my fps by 10 fps in some areas. It has a lot of different presets, I've been using default lighting ultra performance (and they using XeSS or FSR in game for upscaling)
To install the mod'a performance settings, copy the settings folder content to:
To unlock all graphics settings in the game, you need the launch option SteamDeck=0 %command% , or alternatively installing fsr via the DeckyFramegen mod will also seemingly unlock all the other graphical settings as well.
Ive also been playing with that mod and its awesome, really made the game feel so much smoother and more fluid. Ive been using the balanced mode though since the higher performance ones seemed to make everything look really foggy. FSR seems to work and look way better on the deck too. The only thing I've found so far about the gameplay that im not really fond of is that if you dont cycle out your reserve party they level so much slower and end up underleveled, so you have to keep switching uo your main party to make sure everyone is balanced. Also the platforming on the gestral beach is a fucking joke and i honestly think they might have put it in just as a tongue in cheek reference to how shit the game engine is.
The link doesn't work, but I might be using the same mod as seen in Steam Community? I has no idea about it having presets, thought it was one-and-done.
There was a performance mod being passed around that I tried earlier, it had some significant performance gains but had some serious downsides like some fabric would lose physics and just stick straight out, and things like the paint bridges were completely invisible.
currently trying the gamepad bindings, but i am not a fan of the auto aim that comes with, so i'll probably switch to using keyboard bindings and use the trackpad for aiming spells and a mouse region bind on the left stick for walking.
had a similar setup with the steam controller before my old laptop decided to die on me.
I just finished my chapter 2 play-through of Pokémon Flux; what a blast.
Also playing Control on the side. I finished it for the first time last month, but still a lot of side-quests to do, and the gameplay is still very fun.
Aside from that, the dailies/weeklies in Genshin Impact, Zenless Zone Zero, and Tabletop Simulator.
I played Nightreign on the deck since I was away from home on launch day. It works all right, though I hope it gets some improvements.
On a separate note, I tried the Stellar Blade demo and I'm blown away how well it performs. Its a steady 40ps with a Steam Deck preset. I thought it had no shot given my experience with Black Myth Wukong.
Ahhhhh. This Dlc is so long that I don't even know where it ends.
I really gotta stop doing every side quest I found(I grinded for house makeover & hearts of stone upgrades ) ,should focus on the main missions
I’ve just realized this week that I’ve got Battlefront 2 for free on my epic account. Took some tinkering, but made it work in heroic (had to disable umu) but it works great. I am almost finished with the campaign, which feels like a showcase of all the maps, characters, and features of the multiplayer game. Still fun though.
Just started Sekiro: Shadows Die Twice after wanting it for a long time... and I feel like I'm bouncing off it. Having never played any of the Dark Souls series, but having absorbed some of the concepts via cultural osmosis I feel like the game has gone: It's a soullike, you know what to do from here! But I have no idea what my goals are, other than running around and dying repeatedly, and occasionally finding a 'bonfire'.
I thought the combat was supposed to be a selling point, but it feels really clunky. Maybe I'm missing something, idk.
I've had Sekiro on my wishlist for a long time because a lot of people consider it the best souls like game. I know the main point with it is that it's supposed to be more parry focused, you're expected to really learn and master enemy attack patterns and parry/counter windows. The first playthrough is supposed to be able slow/steady progress and learning, and then on a second playthrough you apparently feel like a god who's mastered an intricate dance and can't be stopped.
At least that's how it was described to me, but as far as the smaller "what do I do now" level I don't know what to tell you with my general lack of souls experience.