Helm Dawson tonemapper is a filmic tonemapper built by EA years ago. It's very contrasty, similar to ACES (What Unreal mimics in SDR and uses for HDR).
The problem is, it completely crushes black detail.
Here's it compared to the other common Uncharted2 tonemapper:
Everything under 0 is crushed.
To note, it's exclusively an SDR tonemapper.
I've found this tonemapper in Sleeping Dogs as well and when modding that game for HDR, it was very noticeable there how much it crushed. Nintendo would need to change the tonemapper to an HDR one or, what I think they'll do, fake the HDR by just scaling up the SDR image.
To note, I've replaced the tonemapper in Echoes of Wisdom with a custom HDR tonemapper via Ryujinx and it's entirely something Nintendo can do. I just doubt they will.
You mean the smart phone apps? Nobody asked them. They should put all performance upgrades free and paid for the extras. One more reason why consoles suck against PC.
Curious to see performance reports. If Echoes of Wisdom is finally stable I'll pick it up.
The real question is if third parties will do anything to fix up some of their games. The titles I'd most like to play on Switch 2 already have shoddy Switch 1 ports, and I fear the titles that will get ported to Switch 2 will again mostly be above its weight class.
Oh, okay I guess. From the Nintendo Switch 2 Direct they made it sound like the Scarlet and Violet update would be paid DLC for nothing more than improved frame rates, glad it's not.