I always thought that given that personal use of google street maps os free for the user. It would be really easy to just make a copy of that game for free relying on scrapping instead of api calls.
Players can only access the lowest rank of competitive gameplay for free, and access to any higher levels costs a subscription fee of $2.50 a month. That's right, you'll need a subscription to play GeoGuessr on Steam, for some reason.
Not only is this price point bizarre for a game that you can literally just hop into similar browser versions and play for free, but [...]
GeoGuessr has required a subscription to actually play for a while now. I think they had a very limited Free tier until 2024, but it was not a great experience. The developers claim that they need to charge a subscription fee because they need to pay Google for the Streetview API access. To me, that seems plausible and would justify a subscription model (as opposed to a one-time purchase).
On the other hand, OpenGuessr seems to be a free alternative that offers a very similar game. That certainly seems like a better alternative if it's sustainable.
I understand the subscription model is required since every player is bound to cost them money for every round, but apparently even if you're already subscribed to GeoGuessr you have to pay again for the Steam version which is absurd to me.
Yeah, that seems quite weird and not customer friendly at all. I was wondering if it has something to do with Steam's in-game purchase conditions (mostly the fee).
They also show you how much API calls cost you incurred, which is nice. That way I know how much of my donation only offsets what I use and how much I actually donate to development
Yeah I enjoyed GeoGuessr and wishlisted it in Steam when it was announced. Got an email from Steam saying it was available and opened the store page to see the overwhelmingly negative reviews.
I've played OpenGuessr and it's pretty close to the same experience, I never do versus or anything, just a casual player. I did notice it tended to put me in the same countries quite often, like 8 instances of Brazil and 3 in the Philippines in 20 rounds, but still enjoyable.
I think it was obvious that it was never going to be a free game again. The problem is making it look like it's free to play and then hitting the player with a paywall after a few games. Also, the subscription model is shitty. I would readily put down a onetime payment for something that works as least as good as the web version, which is a lot more polished than the free alternatives I've seen. But I refuse to buy into this subscription model.
You can thank Google for that - they are charging for every API call. A one time payment would either have to be ridiculously high, or it could ruin GeoGuessr.
First and foremost. Most people's devices are not powerful enough to make any money mining any cryptocurrency.
Also a cryptominer is not "free real state" it chugs the computer. The user would have a terrible experience trying to do anything with a cryptominer on the background.
And finally, there are many free software out there. Not everything is to be monetized. Some things should just be free. I have done plenty of free things for others to enjoy, it's not the end of the world, quite the opposite is quite rewarding.
First and foremost. Most people’s devices are not powerful enough to make any money mining any cryptocurrency.
That depends on the currency. Miners working on something like bitcoin have to compete with massive corporations who construct special ASIC chips that have vastly higher hash rates, making it impossible for anyone who isn't using such a chip to create any profit. Some currencies, like Monero (XMR) use special hash functions designed is such a way that custom mining hardware for them cant be constructed, and so mining can only happen on cpus. Because of this, its actually possible to make money mining Monero. There's a benchmark for the hash rates of various cpus, and here's a link to convert that to projected profits. My PC can calculate 3500 hashes per second, and this translates into USD 0.0045 per hour. That might not seem like much, but if you add together all the money that would be produced by all the players in this game, it would become substantial.
Also a cryptominer is not “free real state” it chugs the computer. The user would have a terrible experience trying to do anything with a cryptominer on the background.
That all depends on how many threads the miner is running. I honestly wouldn't be able tell if I'm running 2 threads of a Monero miner on my PC unless I look at my task manager - its really not that intensive at that level. Now of course, if it was using the full power of my cpu, I would be a lot hard to do any other task on it, but it doesn't need to run at full power like that.
And finally, there are many free software out there. Not everything is to be monetized. Some things should just be free. I have done plenty of free things for others to enjoy, it’s not the end of the world, quite the opposite is quite rewarding.
I agree and this game costs something to run, all the server costs and the API costs, and there needs to be some way of paying for that. I suppose it could become free if it was sustained with donations, and in that case having the option to run a miner like this on the client could be a way to add to that, giving the user the option to donate their computing power if they wanted to.
Counter-point:
crypto-mining should be illegal, period. (and so should AI)
We're on the brink of climate collapse, we as a species can't afford to waste massive amounts of electricity on something that literally creates no value.
we as a species can’t afford to waste massive amounts of electricity on something that literally creates no value.
its the fault of the miner if they're using non-environmental friendly energy sources. if you don't wanna create emissions, just use solar power.
literally creates no value.
I don't really see how. if it can be sold for something of value, it has value. crypto might be useless to you, but to some people out there a single Bitcoin is worth more than 80 thousand dollars, so if you have a few Bitcoin, even though to you they might be useless, you can sell them for money
But would it cost more to pay for the extra electricity or for the product? At least for the electricity you could invest in solar and lower your bill dramatically
You can already mine on your own and use that money to pay for stuff if it's viable. This is just displacing the subscription into your electricity bill.
ik, but it would just be more practical to combine the several steps of mining separately, converting the currency, and then paying for the subscription into a single process. Just the option of this would be nice ngl
This feels like a technical approach for a solution to a political problem.
We shouldn't normalize a solution to a predatory approach that companies have, we should regulate so that the approach can't be taken by companies on the first place, we should foster competition so that those who do are going to be outcompeted etc.
Wasting even more electricity to compute numbers used in an unstable speculative market with no clear future is IMHO a completely wrong approach to the problem.
There still needs to be some way for the devs to pay the server costs and API costs. What I'm suggesting is a way for the user to sell their processing power to them instead of paying an irritating $2 every month. And while the price of cryptocurrencies vary, they don't vary fast enough to make mining profits (if you sell the coins as you produce them) unpredictable