Gamers deciding to accept an internet connection as mandatory in order to play a game (any game) is the root of all that is wrong with the gaming industry.
I should be able to host my own WoW server on my LAN, play CoD split-screen on my TV, or run my own Battlefield tournament on my own LAN.
Using the internet as an option for multiplayer or other optional features of games is fine, but there is absolutely no reason why a video game should ever require an internet connection.
People deciding that it is somehow acceptable to require an internet connection to play a game is a big part of the reason why we have DLC, buggy releases, microtransaction riddled games, and shitty, invasive DRM.
If you have ever been involved in the creation of games that require an internet connection then I hope your asshole itches until the day you die.
Edit: if the game is only available through digital distribution then an internet connection is a requirement to play the game because you have to be able to obtain the game to play it.
Back in the day releasing a buggy game was costly because it meant you would have provide the option to your users to receive updates by mail or in stores. DLC (or expansion packs) would have to be meaningful, because it would mean having to press new discs or make new cartridges in order to provide that content to your users and it wasn't worthwhile for the users to buy if it wasn't substantial. Loot boxes and other microtransactions wouldn't really be a thing because you would have no guarantee that anyone would be willing to buy them because they would have to be provided by mail or in stores on some sort of physical media.
DRM would consist of needing to have a disc in the drive and maybe having to verify that you had a unique activation key by verifying a cryptographic hash against a public key on the disc.
All of this made for better games because the games had to be worth the hassle of going to the store to buy them or waiting for them to be delivered in the mail.
My fiber box broke some time ago and it took 3 days before a technician came by to replace it in that time I played Baldurs Gate 3... Had no problems at all... There's still good games out there
The root of all that is wrong with the gaming industry? That's definitely an unpopular opinion. I don't think I've seen anyone attribute the rampant misogy to always online single player experiences lol.
I feel like WoW is a bad example because the game's business model is the subscription. It is being sold as a service which Blizzard actively manages. I'd accept the argument for the Diablo series, since Diablo is designed for single player and small servers.
But as a counterargument, why aren't more games open source? What is it about gaming where open source gaming is so small compared closed source, while it isn't like that with other forms of software?
WoW is a great example. They force an internet requirement in order to justify a subscription model. The subscription model is one of the many things wrong with the gaming industry.
I don't think people had the means to host their own Neverwinter Nights (1992) or Ultima Online servers. Maybe they could, but those were the dial up days, you'd have to rent expensive servers elsewhere for that.
These were fully online multiplayer only games with permanent progress.
All of this made for better games because the games had to be worth the hassle of going to the store to buy them or waiting for them to be delivered in the mail.
I see your rose tinted glasses made physical shovelware games invisible. Europeans might remember Phoenix Games from the PS1 and PS2 era. I personally remember a SNES game, Kawasaki Super Bike challenge and how much it sucked (fall or bump into an opponent once and you can no longer win the race).
AVGN made a career out of complaining about mainly NES era shitty games. Movie tie-in games only sold because of the movies as "free advertising", they were often pretty shitty games (Charlie's Angels and Catwoman being perfect examples)
So, no, the internet is not the main problem. The endless search for ever higher profits is and has always been the single biggest problem
Neverwinter Nights included the game server with the game (nwserver.exe). I never played Ultima Online, but it definitely has ways to host your own server now. A lot of MMOs from that era also had self-hostable servers at the time. Pretty much every MMO prior to WoW had some way to run your own server.
As for the existence of bad games prior to the internet, I'm not arguing that bad games didn't exist then. I am arguing that there were fewer of them as a percentage of the total games market because it was a lot of work to patch a game after release, and unless you could tie in to an existing popular IP it wasn't worthwhile to release something you knew would bomb.
I'm also arguing that there were fewer (as in near zero) games that engaged in predatory practices like selling lootboxes, or worthless in-game items, or otherwise using micro transactions to boost revenue, because it would be too inconvenient to buy for the player meaning there was no market for it.
Neverwinter Nights included the game server with the game (nwserver.exe).
I'm talking about this NWN, which is why I put the year (wrong by one, but eh) in parentheses. Quoting from a commenter in that piece that claims to be Scott Gries, the game's project manager: "I will confirm that there was no offline game mode. The game required a connection to AOL's NWN server."
A lot of MMOs from that era also had self-hostable servers at the time. Pretty much every MMO prior to WoW had some way to run your own server.
I think you got it backwards, MMOs were, by design, games that the players couldn't host their own servers, they needed to get a hold of leaked or reverse engineered server files off the internet if they wanted that. Everquest, Asheron's Call, Star Wars Galaxies, Ragnarok Online, Anarchy Online, Phantasy Star Online, Final Fantasy XI, all of these predate WoW, none of them offered players the files to host their own servers.
Keep in mind, a number of MMOs of the time charged by the hour.
I am arguing that there were fewer of them as a percentage of the total games market
Fair enough
I’m also arguing that there were fewer (as in near zero) games that engaged in predatory practices
Among offline or mostly offline games, that's true. For online only, the predatory tactics hadn't been perfected yet, but they were there. The absurd grind for MMOs that charged by the hour/minute was the first step, vanilla WoW had blazingly fast leveling compared to the competition of the time. In game cash shops, while not as complete or purposefully obtuse as the ones today, predate WoW.
In this regard, yes, the internet is part of the problem, as you can't have all these predatory tactics without it.
Edit: if the game is only available through digital distribution then an internet connection is a requirement to play the game because you have to be able to obtain the game to play it.
If the internet connection isn't required after downloading, I don't see the issue. Nobody wants go back to CDs (or what ever games come on these days).
I absolutely want to go back to physical media. Preferably some sort of non-proprietary medium, like CD, DVD, Blu-Ray, or a USB connected flash storage device.
Blu-Ray is very proprietary and DVD-Video requires licensing. Some games also have on disc DRM which imo is still akin to making it a proprietary medium.
You can own software without needing to use dated distribution methods. Look at GOG. You can download and keep your games in any way you want forever. And you don't have to deal with annoying formats or media that's hard to back up.
Gamers are one of the dumbest group of people. I play games too but fanboying over company like their corpo overload cant do no wrong is by far the stupidest thing people can do.
Time and time again, steam, sony, nintendo, xbox has shit their beds and people are willingly to slurp it all. Sony? Jacking up price for no reason, mandatory ps account for ps game on steam, removing purchase movie from ps store. Xbox? FULL FUCKING SCREEN ADS. Nintendo? $90 for a game, suing emulator dev. Steam? Paid mods, csgo gambling.
These mega corpo fuckers wont know until gamers vote with their wallet and i know for sure people wont. FOMO is real.
I don't disagree with any of that. Except for the whole "vote with your wallet" thing. It's pretty well proven that consumer level boycotts don't work. Definitely do what you need to do to stick to your ethics and principals, I certainly will, but don't expect to change anything.
If you want things to actually change, vote with your vote, because the only way to get things to change at a megacorp is through legislation and regulation. Although, at least in my country (the USA) even that seems to be essentially meaningless. I'll still continue to do it for as long as I'm able, but holy shit our election system is broken.
Ownership. If it can't be played 100 years from now on a whim, fuck off – it is a rental. If you pay more than $5 to rent junk, you're an idiot. People are fine with being stupid, and the thing is, we must stop being nice and okay with stupid people. You're a problem. You're making the world go to shit because you have no depth and are a whore for whatever little bitch submissive slutting it takes to play some half finished garbage game that costs a fortune to rent. That makes you the shitty person. You're trying to escape your shitty family and life, but you are the same problem passed down to all. Break the cycle and stop passing that shit down. You can't fix anyone except yourself.
I am totally disconnected from it. I would love to play some old counterstrike or 2142 or MW3. But there are no games for sale that I can own. I hope the companies all burn. They get no money from me. I play open source stuff and hack around with the code because I own them. In the present world I play the only games that exist. If you're worth the oxygen you breathe, you should be doing this too. No excuses. Just fix you, and tell everyone you can that they should do the same and what you have done. You have two choices in life, be part of the solution or part of the problem.