What were your go-to Games (or programs! We're all nerds here) from your childhood
I played tons of the classic 90s games like Backyard baseball, Spy Fox and 7th Guest (Which I'm sure had nothing to do with me being desensitized to Horror movies and games XD), but I also spent a lot of time messing with programs like GameMaker, Anim8tor and random maze creator type programs. What were yours?
Doom, Wolfenstein, Duke Nukem, GoldenEye 64, Super Smash Bros, Deus Ex, Toejam and Earl, Tetris for Gameboy, Carmageddon, Quake, Unreal, Betrayal in Antara, Heroes of Might and Magic 2, Super Mario Bros 3, Sonic
I don't want to brag, but I once made it to level 12 in Tetris for gameboy, in a T.J Maxx in the 90s. I only lost because my mom said she was done shopping. But I had the perfect lighting spot and didn't want to move. So I said "Just go back to shopping. You love shopping."
And my mom took that personally.
My best ever tetris run may have gone on even further. I'll never know where I'd have gotten. In the end, my run was ended by my mom dragging me out of the store by my ear.
In no particular order: Age of empires, HoMMs, Disciples, StarCraft, WarCraft, Dark Reign, Battlezone, Red Alert, Dune, Lula, 3D maze screensaver, strip poker, Duke Nukem, a virused version of that desktop mayhem thing that let you smash it in all kinds of way and many others that will be mentioned in other comments.
I grew up with some of the first games. Loved Sierra's library. Played some of the more eclectic games like Battle Beast and Howie's Great Word Adventure. As far as programs went, I didn't get much into it until later. But, I do remember using the Microsoft Works Creative Writing Program. That was fun to do designs on.
Commander Keen! We had 1, 4, 6 and Dreams. Probably all of them Shareware. Those games made me want to get a pogo stick.
Might and Magic 4+5: World of Xeen waa what I considered our first "real" game. I didn't really understand it at the time. It's turn based but I played it like it's real time. I still play it every other year.
Off the top of my head: Savage Empire, LHX Attack Chopper, Operation Wolf, Lemmings, some German football manager game (I forgot the name, just Zuruck and Weiter are etched into my brain), Supaplex, ...
My family used to put in hundreds of hours into Civilization 2 and once we were a little older we played Red Alert spending even more time building maps for ourselves to play. We could never figure out how to set up a LAN growing up, but it was a lot of fun all the same.
Roller Coaster Tycoon 1 and 2 (shout-out to OpenRCT!), Island of Dr Brain, Oregon Trail 3rd edition, Math Blaster, and a bunch of little educational games that nobody else has ever heard of from Ohio Distinctive Software.
I loved Speedy Eggbert and played Oregon Trail. Also played Math Muncher.
Eventually started playing StarCraft, Warcraft, Red Alert, Quake, Doom, UT, Half Life. Then didn't bother with educational stuff on my PC until I tried Blender and tutorials had you trying out generating models with Python
Well, Deluxe Music and Deluxe Paint when it comes to programs; and oh so many Rainbow Arts games: Giana Sisters, Turrican 1 - 3, X-Out, Mad TV. But also the classic Civilization and Sim City.
Heroes of Might and Magic III (but also 4 to a lesser extent and 5 briefly) were mainstays as hot-seat multiplayer when hanging around at somebody's house. Always a good time.
The other real defining game of my childhood was Diablo 2. We played that on and off for probably over a decade growing up, every couple of years people would get the itch again and everybody would tag along. Was a real cultural touchstone in school.
The biggest ones for me were the Marathon series, and a lot of old shareware RPGs (Realmz, Exile).
The 3rd title in the Marathon series came packaged with all of the tools they used to make the game, with which you could very easily make new maps and wild mods adding or changing weapons, enemies, mechanics, etc... I spent an absolutely unreasonable amount of time fucking around with that.
The maps were very rudimentary 3D (think Doom style), and they weren't really 3D spaces so much as just corridors and rooms connected to each other. You could have a corridor that turned 90 degrees 3 times with no elevation change, and passed "through" itself, without actually having the two intersecting corridors connect in any way, which let you make some really wild maps with some pretty unique features that would be challenging to pull off in modern games. (There was even a multiplayer map called 5D Space that really showcased this interaction.)