The open-source tool allows developers to simulate a colorblind person’s experience while gaming.
Chroma, Ubisoft's colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance.
As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?
I don't think news about a single tool for developers is some kind of ploy to improve their PR - most people won't even hear about it. It's just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.
Giving props when deserved doesn't mean you have to forgive and forget all the bad surrounding the company.