The ten year anniversary of Dota's public release is coming up (yes, we're working on some fun stuff for it; no, we're definitely not going to hit the July 9th date listed on Steam). As anniversaries go ten years is a big one, and while looking back is important, what's more important is how we appr...
The ten year anniversary of Dota's public release is coming up (yes, we're working on some fun stuff for it; no, we're definitely not going to hit the July 9th date listed on Steam). As anniversaries go ten years is a big one, and while looking back is important, what's more important is how we approach the ten years to come.
we're definitely not going to hit the July 9th date listed on Steam
I remember the good ol days of reddit when we'd all get assmad waiting, I'm glad they're telling us to be realistic and expect it in 2025
Most Dota players never buy a Battle Pass and never get any rewards from it. Every Dota player has gotten to explore the new map, play with the new items, and accidentally die to a Tormentor; every Dota player benefits from UI improvements and new client features. Community response to New Frontiers has helped us build confidence that working less on cosmetic content for the Battle Pass and more on a variety of exciting updates is the right long-term path for Dota as both a game and a community.
hyper promising, I'm actually genuinely happy that they acknowledge a max-pleasing strategy rather than a max profit one