Who knows if the much teased Oblivion remake or remaster is happening, but a glossy makeover risks missing the point. Morrowind, meanwhile, is ripe for it.
OpenMW is effectively a remaster, there’s only so much you can do without redoing the engine and maybe some of the core mechanics for a modern audience which would constitute a true remake.
OpenMW is literally the recreation of the Gamebryo engine. The goal is to rebuild the engine on modern architecture so you could get the Morrowind experience like it was 20 years ago (with some modern functionality like better draw distance). And you also get the added bonus that some Morrowind mods, like Tamriel Rebuilt are compatible with OpenMW.
You may want a remake but for anyone wanting the OG Morrowind experience OpenMW is probably the best solution.
Morrowind was definitely the superior elder scrolls. Want to kill the witch? Sure go east and turn left at the scrawny tree. The entrance is behind the boulder that looks like like a generic boulder. Good luck see, you in a month. Want to know what's at the top of that mushroom tower? Sell half your gear for a levitation potion, fly up and die at the hand of a busy sorcerer whom you bothered in his study. I'm still not fully recovered from the burn after getting that ashlander an egg he suggested I get him. I'm pretty sure that one guard I possess off is still looking for me in Vivec.
I loved Morrowind's vague directions, they felt so authentic - like visiting a small town and getting directions from a local. Even a basic fetch quest felt like a journey since you had to check your journal and follow what the questgiver said or you'd get hopelessly lost.
Navigating by landmarks needs to be in more games. There have been a bunch of games since that let you turn off quest markers and item glows, but without any instructions all that leads to is the player wandering randomly until they stumble upon their destination.
I'll never forget the distrust morrowind taught me when, 30 seconds after leaving the starting town, a dude falls out of the sky and dies, and you can loot levitation scrolls that will just as quickly kill you at your current level if you try one. It was immediately trying to trick you into dying, and it was great
I don't think Morrowind needs a remake. A remake would likely try to smooth over the game's rough edges, but the rough edges are a big part of what makes the game actually work, imo.
Now, at this point I don't think I trust Bethesda enough to get an Oblivion remake right, either, but Oblivion was very much held back by technological limitations of the time, and in my opinion it hasn't aged very well. I can at least see the potential of an Oblivion remake where they don't have to be concerned about how much they can fit on an Xbox 360 disc.
I think it's one of the best independent art projects/movements of the 21st century. I don't care how long it takes, those folks are not just making a mod, they're developing themselves professionally, collaborating at a high level of sophistication, stewarding a community, and breathing new life into work that should not be forgotten, even though its original creators are willing to let it be forgotten.