As Yahtzee has suggested, people aren't nostalgic for old games, but for how they felt playing old games. Much harder to capture that, and beautiful pixel art alone isn't enough.
Because as a child, everything is novel and new for you so you get that sense of high and awe seeing something new. But now as adults, recreating that feeling is almost impossible because you have already experienced it before.
This is the biggest problem for games like these. It's trying to capture the childhood nostalgia. But to any modern gamer it's: FANTASY SETTING 319, of course it feels hollow and stale. Even if the designers are passionate about the game, it you set it in the same type of world as all your favorite final fantasy games or fire emblem or whatever you're making a terrible setting for a new game. It may not be a bad game, but the world you chose is actively working against it by making it stale.
I mean, it's going to be a problem forever. The way you break out of this is by having a good 'ol visionary developer who has a unique story to tell. Unfortunately for every one of those there's a hundred passionate developers either trying to make a quick buck or who lacks the imagination/skills to make a transformative game.
And that's why I generally avoid games that advertise themselves as "pixel art." I have no problem with pixel art itself and I play many pixel art games, but the art style is secondary to whether it's fun.
This is why shovel knight looks and feels like the old classics it’s imitating. They artificially limited themselves to color pallets and some technical limits that old systems had. I think they ended up using 18 colors instead of 16, and double the sprites on screen, among some of them. Indie games usually just go with what looks good and use modern limits because they can. Most the time it’s not a choice, they just do what works and that’s ok too.
I love limited pallettes. I love how in the original Legend of Zelda, Link changes colors a little every time the pallette swaps. I think getting creative with limited colors looks so much cooler than just having every color possible.
There’s a more comprehensive breakdown from yachtclub themselves here I was off a bit in my specific examples but overall they do a good job breaking down why their game fits and breaks the mold with lots of examples. The game is a lot more faithful to NES than the vast majority of indie pixel art games. There were a few late-gen NES titles that are relatively unknown but look way more detailed and complex than the typical NES game too.
I would imagine I'd absolutely love some of these indie games today as a kid. But there are things that make them less desirable to play now. The main things are being an adult with responsibilities gives you less time and tons of options for games now. I had maybe 10 games to choose to play from unless I rented.
Because these characters aren't built the same as old games. That was part of the magic of older games, using as few resources as possible but cleverly cutting the spirit into easily manipulated bit maps that can be flipped and rotated as necessary to animate the character.
These are overly detailed and missing the CRT effect.
I also think gaming now a days just feels different and not in a childhood wonder sort of way but a walking into an obscure bookstore kind of way. Social media makes learning about a video game way too easy. Spoilers are hard to avoid and the more people talk about a game the less novel it feels. I didn't spend much time on forums as a kid so most games i learned about was via word of mouth or from demo disks. I'll never forget my first play through of Halo 1 on the OG xbox. Played it coop with my bro. Was completely scared shitless when the flood was introduced. No one told me there were zombies in my shoot man game. Like no one talked about it. Good times.
I would also make an argument that the limited technology at the time led to different kinds of games versus what we see now. Sure there's the obvious things like internet enabled games and being able to get updates but I think even the less thought about things like restrictions on RAM and the power of computers led to restrictions on what you could do which led to specific types of games which aren't made that way anymore because they don't have to work around those restrictions. And while in a lot of cases those restrictions going away has allowed for better mechanics and gameplay it also still makes the games different which to people who were used to and liked those games will feel not as good anymore.
There's something about those early games that were in the first generation of their genres and people hadn't figured out the rules yet. Lots of experimental stuff. Things that could created a wall that the average kid would stall on.
Try playing the Marathon trilogy and then go right to Halo CE. You'll realize why Cortana walks you though most of the game. The line "This cave is not a natural formation" came from when the opening was more natural looking, but even with the dialog, play testers had trouble fining the opening. Still way better then dumping yellow tape or green lights everywhere.
I like how they specified the xo-1 lcd. Everyone knows the one laptop per child computer from like 2010 is the most relatable device in 2025….. 15 years later… fuck. I wasn’t even 15 when that came out.
I still think someone needs to make a gaming screen with built in retro screen emulator capabilities. Fuck you're 8K ultra wide crap I want to play old school games in their proper resolution without it looking like crap.
Baldurs gate is good but it really shows how much they were trying to capitalise on 5e actually gaining mainstream attention (not that I blame em, folks gotta eat) Divinity Original Sin 2 is a previous title by the same company and IMO feels a lot better to play both mechanically and in terms of actually having a unique feeling universe.
OP is talking about the first Baldur's Gate game. Not Baldur's Gate 3 which you are talking about. Also Baldur's Gate 3 was in production in 2017. While it may have been in response to Stranger Things season 1 coming out, I honestly doubt it was that. BG3 is a huge labor of love and that dev team was much more intent on making a good game than cashing in on popularity of any particular ttrpg system. There are no dlc or micro transactions and marketing was sparse. I pretty much only heard about it through word of mouth. If the goal was to capitalize, they failed that. You don't capitalize by making a game that people can buy once and have nearly limitless experiences in without spending a dime more.
a lot of what makes old game have that charm isn't just having the good pixel art but also matching the system sprite design, color pallet and replicating the imperfect displays of the time. Which the last is the one i think tends to be forgotten about a lot. Of course not all games are trying to replicate a style but more like a general vibe.
I think it goes more on thise lines. We got tons of great games done by very passionate people. But is hard to enjoy something if you can dedicate only 1 hour tops and then go to sleep cause you have to work tomorrow.
Thanks for explaining, you added so much context to those downvotes. Writing things in C Assembly and C Sharp Assembly, is different than Input.GetAxis.