However what I will say directly is that non of the following ups came ven close to catching the spirit of the first. The biggest aspect of they miss is that I. the first, your agents are semi autonomous. You can directly control them, but they also just kinda do their own thing if you want.
The play style was more of a mix between like.. a 4 person shooter squad and maybe.. warcraft where you can just send the units off to do something.
I loved syndicate, but not any of the followups and especially not satellite reign. It completely missed the point of the first game, which was almost more resource and unit management.
You need to up to caffeine in your coffee shop! Get those customers buzzing!
I loved Theme Park. We would spend ages playing it. We had few games back then and Theme Park and Piranha were staples.
The rollercoaster was so buggy though and eventually made the map unplayable. I played it a few years ago on DOSbox with the same issue :( even the DS port glitched a lot.
These are fine examples, but all over 20 years old now! (Also I'm still salty about Origin Systems in 1992!)
But hey, EA has never stopped sucking! We can also lament recent purchases like legendary UK studio Codemasters (2021) or Respawn (2017). Respawn is especially funny since it was made by ex-Infinity Ward founders, who got bought again! I wonder what their next future-EA-acquisition project will be?
(Also I’m still salty about Origin Systems in 1992!)
They are finally getting re-discovered by younger generations a bit more, but they are often missing from memes like this. Considering how groundbreaking their projects like Wing Commander and of course Ultima were, it is a true shame. They truly fell from the very top and slowly died thanks to EA. (And, admittedly, also in part mismanagement and not being able to overcome the prohibitive cost of physical media i.e. floppy disks and CDs properly)
Oh, is EA the reason Popcap vanished? Honestly, if they were still around, they’d probably make some killer mobile games (if they actually sold them as complete games and not the microtransaction hell that most mobile games fall into).
Not sure what would have happened, obviously, but their games were always pretty thorough and deceptively in-depth. Unfortunately we saw what happened to Plants VS Zombies under EA :/
Yes, SimCity 3000 and 4 was very-very good. Sims 1 and 2 were also under EA, and they weren't a cash grab like 3. Spore was also fun. The last SimCity, in 2012 was shit.
DreamWorks was more of a case they wanted in on games, made medal of honor. Then it either didn't do as good as they wanted it to or they had a bad experience with publishing it, so they just sold the studio and it's rights to EA.
tbf they did remaster command and conquer and red alert and they did an awesome job as it was a passion project with lots of input from the community. With original developers and composers working on it
But i agree with your point they need to being this stuff back or sell so others can