I've been playing Andromeda's Edge this weekend, for the third time. It was the first time we had a flow of cascading actions, you could feel the engines going - and how the different starting races influenced the gameplay decisions. Felt good, and the score balance was pretty good, too. My fungal empire won by scoring over 100 points in the final counting, but the other players weren't far behind. It's not a casual family game that you can play with everyone but is not too crunchy either (for my taste). Will play again and consider to get a physical copy.
AE is a pretty fun point salad game, I find. The asymmetric faction balance doesn't seem great, but it's ameritrash enough that I generally don't care.
Got Bohnanza and Resistance placed this week. We discussed whether or not Bohnanza should be considered a board game, card game, or go into a third, new category called a "bean game." It was a four player game and decently close. I think Bohnanza holds up at 4, but I wouldn't want to play it at any less. My hot Uwe Rosenberg take has always been that Bohnanza is his best game, but that's probably not true. After all, there's Mamma Mia and at least a few others that contend for the title.
Resistance is my cult of the old pick for social deduction. It's less convoluted than Secret Hitler, doesn't need a GM like BOTC or Werewolf, and has more depth than One-Night Ultimate Werewolf. It's a tightly designed game that expects a lot from the players and needs repeat plays to appreciate. It's short enough that it doesn't feel excessive to run it 2-3 times back to back. In my opinion, the best way to play is with the plot cards expansion. It does need a little more than just the base rules to be interesting, and I like the democatic element of powers being handed out to people during the game instead of being chosen beforehand.
Unconscious Mind, which was as interesting worker placement / engine builder but I'm not sure about its longevity.
Arcs, because we're gonna dive into the campaign this weekend and we wanted to make sure everybody was comfortable with the base game. And hopefully they like the campaign more than they did the base game...