Stalker 2 has made me look back and realize that maybe it was a mistake to make Epic Games' Unreal Engine 5 become an industry standard for the next decade.
A big part of the problem hasn't been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.
If it's running 5.0-5.2, you should be worried. And most all games released to date are from this range. Devs could upgrade to 5.3+, the one they finally optimized it on. it's not all on Epic
I wonder if we'll see remasters or definitive editions in coming years for games released with older versions. Nanite foliage might be a lot of work I guess.
Honestly, the only UE5 engine game I have played that has run like ass, is Stalker 2. And, I mean... They made this game while fighting a fucking war, so some slack has to be cut.
Ironically remnant 2 runs like ass, for me anyway. 2k 16:9 resolution with a 3090 and modern ryzen cpu (forgot which one exactly atm but it cost a lot lmao)
It's not UE5, it's the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.