I disagree, I think if you provide ownership of the company as part of compensation you can pay people to care. No big companies do this, but I think they could!
There's plenty of companies with stock options as part of the compensation package. They're always just a bone thrown in. They absolutely do not want employees to be able to effectively do a hostile takeover of their own company and set it up as some kind of commie worker cooperative.
I've come across this utility before - using it seems to add input latency according to the reviews it has on Steam. So using it to increase performance isn't really better than not using it, it's just a tradeoff.
If you're not sensitive to input latency then that's likely going to be a good tradeoff for you, but if you are (or play competitively) it's not.
I use it. It's fucking amazing for certain games. I can only run cyberpunk at like 50-60 fps. This literally makes it run at 144 with very minimal issues. A fast processor and freesync/gsync eliminates the input lag almost entirely.
Best case for it is to run fps locked games at higher fps like Metal Gear Rising Revengeance
Still wouldn't use it for online shooters though and it doesn't play well with quite a few games. But when It works it really works. So much so I just have it launch to my system tray and I casually flip it on whenever I try a new game because sometimes it's really nice.
Like sometimes in a game the camera movement will be a tad choppy. This cleans up most choppy cameras. It's just a neat thing to toy with.
Oh yeah it's the only frame generation you can use that doesn't require you go through some horrid upscaler first. Full image quality babee
FSR 3.1 (specifically 3.1, not 3.0) added an optional decoupling of the frame generation and the upscaling, but yeah that would still need first party support from the game developer. I should edit my comment to explicitly mention the frame gen possibility, didn't realize that was something people were using this for!
That's one of the program's common usages, yeah. Among other things (like integer scaling for pixel-based games), it can be used to:
render a game at a lower "internal" resolution and then apply one of several upscaling options to make up the difference, improving performance and hence "free FPS", and/or
generate intermediate frames between "real" frames, which I guess you could describe as "free FPS" (but the quality of the intermediate frames will be so-so - there's lots of tests and stuff of frame generation more broadly if you're interested!)
Where can I download free FPS? Is there a site like that one for more RAM? I don't care if it comes with lossless or lossy scaling, I play at native resolution.
Costs $6 bucks but I found it to be worth a try. IIRC there's a free alternative now but that was after I bought it.
It uses 'frame generation' to essentially make more frames at the cost of slight delay. Tbh I can't notice it but others say they can. It can also do scaling but you can just it at native if you want.
I found it to be useful in games where you're not directly controlling the character (FPS games). I use it for Kenshi as that games pretty unoptimized and doesn't need fast reaction time. Also Minecraft just because Minecraft just really needs antialising.