Haven't been playing it much recently, but I've gotten to a point in Pokemon Unbreakable Ties where I'm stubbornly bashing my head against a wall to win a battle, so that's off the table for a while.
And the only other games I've actually played recently are Yooka-Laylee (only 2 levels in due to exploration and a lot of goofing around), Baba Is You, and Dungeons & Degenerate Gamblers. But I've only been playing a little bit since I've been busy enough.
It's been mostly Isaac as usual but I picked up Shotgun King: The Final Checkmate yesterday and I like it a lot. It's a fast-playing roguelite with a neat idea that's implemented well. The game mechanics remind me of Hoplite on mobile.
The game is currently on sale and has a free demo. It has good controller input and low resource use, a great fit for the Deck.
Shotgun King is definitely a fun game. The worst part about it is how I've played enough to where I'm stuck on one of the higher difficulties and and bored of it.
Thronebreaker, Hogwards Legacy. I also started Bayonetta and recently finished (and real enjoyed) Hotline Miami 1 and 2. I tried Cyberpunk 2077 as well but my fps skills on a controller are so bad that it's just too stressful.
ryujinx literally minutes before it was shut down. on steam deck at least it seems impossible for the audio to stay in sync and occasionally you have to pause emulation and resume after the sound stops to bring it back in sync. Maybe a spot of lag or frame drop when some things happen for the first time, but mostly stable 30fps. I'll probably switch to desktop once I have space to set it up if the audio desync doesn't happen there.
Currently I'm playing through Ready Or Not, the engine update and them adding FSR3.0 made the game playable at the best of times! However the Deck still freezes and crashes occasionally sadly.
There's a profile I tried on my desktop during update 8 that wasn't terrible on an xbox controller, it's surprisingly playable imo, works well with action groups, probably be way nicer on the deck with something like rotary menus on the trackpads and using the back buttons for modifiers.
I'd give it a try anyhow, just probably going to need some fiddling to get where you want.
You could, but there's no official control scheme. My experience wasn't great, but maybe yours will be better. I just think that since there's so many buttons (multiple toolbars, multiple menus and build modes, etc.), it's hard to make it all work.
Maybe I'll try my hand at a new control scheme, but it just seems built for a M+Kb. It plays well, though, so the limitation really is only the controls.
I'm playing EDF: World Brothers 2 with a friend, and also bouncing between Cyberpunk 2077, Baldur's Gate 3, and Monster Hunter Rise.
I'm looking forward to getting back into Shadows of Doubt. It just came out of early access, and recent updates included a ton of steam deck optimizations and major improvements to controller support. There are some great user control profiles already available, but I look forward to being able to play it docked as well with a standard controller.