Is it possible to let another character attempt a skill check?
Say my buddy is interacting with something and there is an investigate option, but his chars intelligence is not up to par, can my char attempt the skill check without him cancelling the interaction and me initiating it again?
Honestly, given the length of early access (and the fact that this isn’t a new complaint) I wonder if it’s actually a choice rather than an oversight. My hope would be that it’s not difficult to implement, and can be modded in now and added to the game later. Fingers crossed it’s not due to a technical limitation
The devs did mention in the weeks before launch that it was something that they wanted to address but that it was very difficult to implement with their current system and how the conversation cutscenes work. They did try different things internally that they never added to Early Access but they weren't happy with any of their solutions and so they opted to focus the efforts on polishing other aspects of the game.
It’s been a while since I played it, but I feel like something like this was in the Divinity: Original Sin games. So you might be right that they simply didn’t want to or couldn’t implement it in a way they liked in BG3.
No, the character that initiated the interaction is always the one to do the skill checks. Only way to swap characters after a fail is to reload a save pre skill check.
I think it's a travesty you can switch characters in dialogue but it doesn't actually do anything except prevent you from selecting the dialogue options until you switch back. It's extremely frustrating when the conversation was started by just walking into an area because sometimes it starts it with a character I wasn't even controlling.
Yeah especially if you are just scouting with a character that has low charisma or your fighter had to kick in a door.
You should be able to choose who takes the initiative by default in talks if it's possible
What OP wants would be even better but probably impossible to solve without it resulting in awkward dialogues if you can switch the talking character each sentence