Space Marine 2 settled on 3-player co-op because having 4 lore-accurate 40K marines made it too much of 'a massacre'
Space Marine 2 settled on 3-player co-op because having 4 lore-accurate 40K marines made it too much of 'a massacre'

www.pcgamer.com
Space Marine 2 settled on 3-player co-op because having 4 lore-accurate 40K marines made it too much of 'a massacre'

That doesn't feel like the true reason that happened. Feels more like performance issues.
It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.
I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.
All relative I guess.
In the space hulk og board game and most video game adaptations, Space Marines die very quickly to genestealers and such.
Even in the first SM game, the resilience came from doing melee executions (akin to glory kills from doom) which triggered health regen. And you were not even immune to damage during the animation !
speaking as a warframe player, i disagree with your first point.
Yeah on table top space marines are the reference for other things. Other armies usually have a unit that is considered a SEQ (space marine equivalent)
If I put a number on them it would be 1 where as IG flashlight trooper would be 0.1 and a tank would be around 7-10
Nah, Deathwing is 4 players co-op and never saw anyone complain about it.
Yeah, that's PR-speak for "our game design and/or performance does not scale well to more than 3 players".
In the middle of their marketing blitz they try and cover all their bases I guess.
It's hard to render too much massacre...
At least it's "lore accurate" to the first game, only 3 Marines needed