Personally, I still consider SSDs too expensive compared to HDDs, especially considering the space that modern games take up. A dedicated 1TB SSD (around $50 at a good price) can hold maybe 10 games these days.
Cyberpunk 2077 will not stop working on hard drives, but the company will stop active support and testing of the game on the HDD. Ultimately, players may encounter performance issues or bugs.
so not an actual hard requirement, but more like an indication that it won't work as intended.
Can't really expect developers to account for 100× slower file loads with maps and assets streaming in, so it makes sense. SSDs aren't really less available either. The only issue is that games these days are enormous in terms of disk space requirements.
This seemed more or less inevitable as soon as consoles switched to SSD. Heck, the PS5 (and maybe Series X?) SSDs were faster than what the average joe gamer was using when they came out. In any case, I think it makes sense. If we want higher and higher quality textures, gotta have the bandwidth to support it.
This makes sense. The only thing I put spinning disk storage in anymore are large storage arrays where part of the overall goal is to keep the disks cheap.
Entirely reasonable. With the graphical fidelity gamers expect these days, and how much everyone hates long load times, HDDs simply do not cut it any more. The number and filesizes of all the art assets that need to be loaded is too great.
I do. I mean, they're still significantly cheaper than SSDs. SSDs provide fantastic random-access time, but you don't need that for everything. I have an SSD for several of the drives in my system, sure, but use a rotational drive to store movies. No real benefit to random access if you're watching a movie.
Of course. Storage space is cheaper on 7200rpm drives, and has, historically, for years. SSD is rapidly dropping in price, but it's not on the same level, yet. Western Digital Gold 4TB is $150 USD. Crucial MX500 4TB SSD is $200.
EDIT: SSD is also not available for large drives, 8-20TB.
EDIT: SSD is also not available for large drives, 8-20TB.
Though I think all of the major OSes these days provide some way to create one logical volume out of multiple physical drives. As long as your system is one that can contain multiple drives -- and I understand if that's an issue for a laptop user -- you can just link together multiple SSDs to get whatever you want.
Yeah I got 12TB external HDD from a Best Buy sale two years for like $160. I have very slow Internet so I put a lot of my games that don't require an SSD on that.
I imagine you could still run it off an HDD, it'd just take forever to load. In game everything is in RAM though, so unless you have less than the recommended RAM or have a bunch of apps in the background, it'll be be just as playable (if you don't care about long load times)
Problem being, many games are starting to use more streaming-type continuous loading for seamless open world games, and those are definitely going to be affected by the lack of an SSD.