New Level 5 Ship Modules
New Level 5 Ship Modules
Ship section | Upgrade Name | Common | Rare | Super | Requisition | Effect |
---|---|---|---|---|---|---|
Patriotic Administration Center | Payroll Management System | 200 | 200 | 20 | 30,000 | Reduces reload time for all support weapons by 10%. |
Orbital Cannons | High-Density Explosives | 250 | 200 | 20 | 35,000 | Increases the damage radius on explosions caused by orbital Stratagems by 10%. |
Hangar | Advanced Crew Training | 200 | 250 | 25 | 30,000 | Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain. |
Bridge | Morale Augmentation | 250 | 200 | 20 | 35,000 | Reduces cooldown time for all Stratagems by 5%. |
Engineering Bay | Streamlined Launch Process | 250 | 200 | 25 | 30,000 | All Support Weapon stratagems launch immediately once called in, reducing overall deployment time. |
Robotics Workshop | Cross-Platform Compatibility | 250 | 200 | 30 | 35,000 | Mortar Sentries prioritize fire at marked targets. |
16
comments
I hope Morale Augmentation adds a pizza box to the Bridge.
9 0 ReplyCross platform compatibility is super cool!
8 0 Replyrare sample cap is super painful right about now.
7 0 ReplyI kinda wish you could find like one super rare sample on lower level maps
5 0 ReplyI mean, you can find 1-3 on Level 6 which really is a step easier than 7!
4 0 ReplyBut that's.... so hard
3 0 Reply
Wew that's boring as fuck
5 0 ReplyHey now. . . . . . Yeah you right.
3 0 Reply
The mortar one is pretty creative, I think
3 0 ReplyI’m usually excited for new content but that’s just super grindy and their goal is probably to inflate playtime. It’s also questionable if the damage bonuses do hit any new breakpoints.
2 0 ReplyYou gotta wonder which of these aren't functioning and will go unnoticed for weeks
2 0 Reply
16
comments
Scroll to top