I said it elsewhere, but it's almost like they looked at the market research showing Steam PC gamers would buy a gazillion Steam Controller 2s or Steam Deck Controllers if they made and sold either one, or both.
And then they decided to make something that was neither one of those things. It's totally bizarre.
Yeah, I’m uninterested in buying any new controllers until they make a Steam Deck without the screen. I’m convinced no controller has ever been more comfortable or more versatile than the Steam Deck
Honest question, is vibration that important of a feature in your opinion? I don't think I notice it all too much whether it's there or not, so I don't really have much of a preference and wouldn't consider this a deal breaker. I didn't realize people felt strongly about it. Is it an immersion thing?
Immersion, yes, but also haptics provide feedback.
Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you're close to a secret...
Used right, it's another sensory input channel in addition to sound and visuals.
One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.
Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.
There are a lot of games where it is a crucial or at least very useful extra layer of feedback. Some games you cant tell whats happening without it. In many cases it adds to immersiveness for a lot of people. Both Nintendo and Sony have put a great deal of effort into their current gen haptics.
Not who you asked, but I find myself turning it off more often than not. I just never see it as adding much to my experience. I tend to notice it more as annoyance more than anything else.
Most people online seem to feel quite strongly about it.
I'm quite strongly against it. I was really happy that my Nintendo Switch Hori controller didn't have rumble, because then I didn't have to bother turning it off in every game.
But then again I'm odd with a lot of things. I see no difference between 60Hz refresh and 120 Hz. High end speakers mean nothing to me. Movies are all the same to me in 4K or high quality 1080p. High settings in games add nothing for me over medium graphical settings. It works out really well for me. I can buy cheap electronics that I really enjoy.
Yup. I'm still waiting for the perfect controller that has gyro and bindable paddles through Steam Input. This is finally a controller that delivers those things, but then lacks such a basic feature like rumble. I really hope they have a pro version planned.
I don't use mine much anymore but I still have it out, was a really cool idea and while it had a learning curve, definitely made controller gaming possible with a lot of titles, steam input in general these days is fantastic for that but even so I'd totally buy a steam deck layout steam controller v2.
All the things mentioned at the bottom. No vibration, audio, or trackpad. I think what people would want in a new steam controller is the controls of the steam deck without the screen
It's a controller with Xbox layout and DualSense features. If you look at Valve's latest news, Xbox controllers are the most common on PC. So, I guess they want to sell these to those users maybe? Butit doesn't have hapticfeedback, that's a bit disappointing.
Personally, I won't buy anything without trackpads. I want a true Steam Controller 2, the first needed an additional stick and a proper dpad.
Capacitive analog sticks usable for enabling gyro, and four (afaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?)
I seem to be in the unpopular opinion camp with this, but I actually really like it. I am a huge fan of the gyro+stick combo with touch capacitance, and this is the only controller to release with that steam deck touch capacitance feature. Biggest criticism I have for it is the lack of vibration, but im optimistic about this controller
No vibration is a strange choice given that Nintendo and Sony went out of their way to make that much better in recent years.
Lack of trackpad is more understandable. Sony have had that for two generations now, and I've never really seen it used as anything other than a big Select button. I bounced off the Steam Controller simply because games designed for controllers feel much better with thumbsticks. If I want to play a mouse controlled game like Civ, I will use a mouse. Even from my sofa.
I mean I hate that the steam controller is missing an entire thumb stick and a dpad, but I like the touchpad too. This just seems like an PS4 controller.
I prefer the PS5/SteamDeck joystick layout to the Xbox/Switch layout but I’m addicted to back paddles now — I even got 3rd party joycons for Switch that have two (and also are as thick as the Steam Deck so it feels familiar when I jump over to play Zelda or whatever).
They’re BINBOK controllers and have been great for my needs in handheld mode. The back paddles aren’t fully programmable and I think there’s some features missing but nothing I really notice. And they’ve probably lasted longer than the official Joycons.
What I’d really like is a controller that’s basically just the deck without a screen.
I still have my Steam Controller but I was itching for better Gyro after playing with Steam Deck so I picked up PS5 controller for PC after doing some research.
I like the PS5 one quite a lot, it does have nice upgrades over the Steam Controller like the adaptive triggers which work only in some games though and the haptics are sooo much better... But the battery life is a complete joke, it's really annoying.
With SC I've just chucked in two AA batteries and was set for 3 months+ with PS5 controller I can barely get 10h with haptics and got around 15h without haptics.... And it takes ages to charge too...
The only appeal of this new controller is the touch stick for gyro but other than that this seems quite lackluster imo.
The first controller other than the Steam Controller with 4 back buttons that work with steam input I am buying. It seems this isn't the one yet and I am assuming these custom buttons are in the front (they didn't show the back at all). 🥲