Cyberpunk 2077’s Devs Explain The $30 Expansion Price Tag That’s Raising Eyebrows
Cyberpunk 2077’s Devs Explain The $30 Expansion Price Tag That’s Raising Eyebrows

Cyberpunk 2077 Devs On $30 Expansion Price Raising Eyebrows

Tl;dr; expansion pretty much change whole game, reworks core game mechanics and adds whole new district. Plus Idris Elba and more of Keanu with expansion having almost as much lines as core game.
Fairly-priced expansions are 10000x better than garbage micro-transactions and DLC, I don't get why anyone would be annoyed with this
Literally this. Even in older games journalism there was a difference between additional content and true expansions. We used to call developers out for labelling something as an expansion that didn't have enough additional content. This is pretty close to what full expansions used to cost ($20-25 is what I remember for something like Shadows of Amn), and the amount of additional content fits.
I think a lot of people are used to the incremental and constant content release for live services games that are generally free. More is not always better, though...and free is not always free lol.
Wouldn't the controversy be that Cyberpunk is incomplete, and this expansion is actually the finished game?
The totality of those expansions in a lot of cases ended up costing $30 and having similar amounts of content. Dishonored had two story DLCs for $15 each, part 1 and part 2. So...that's $30. Yeah, if there's a controversy here, there shouldn't be.
100%. Charge me what you think is a fair price for your content and I'll pay for it if I also agree that it's a fair price. I prefer to pay for a full game, and then pay for actual expansions. I will not buy a battlepass or pay for microtransactions, no matter what. Funny enough, if a game is free, I usually immediately write it off as likely MTX-filled nonsense, but if they throw a $70 price tag on it and don't add MTX, I'm more likely to play it. Maybe I'm just getting old, lol.
For predominantly single-player games, I fully agree. Sell me a meaty expansion, don't trickle things out as little pieces of DLC.
I don't think the expansion model really works for multiplayer games though. You end up fracturing the community. It's why I think cosmetic microtransactions are a net positive, but only in the context of multiplayer. It's why games like Apex, Fortnite, and CSGO are not only still relevant, but actively updated and improved for so many years after their release.
MMOs have done expansions well. I personally wouldn't ever pay money for micro transaction cosmetics, but I will buy every decent expansion for an MMO I'm playing.