Cyberpunk 2077's launch in December 2020 was one of the most disastrous in recent memory, but now, three-and-a-half years later, developer CD Projekt is finally done fixing it.
An all-time great turnaround. Truly up there was No Man's Sky's resurrection from the dead. Cyberpunk 2077 is a masterpiece now, especially with Phantom Liberty.
Very happy that they dedicated the time but man there still some weird pop in stuff, audio problems, clipping through walls, rough animations. I played yesterday and Claire was just standing in the middle of a car talking in a cut scene. I respect they went real big, but still rough around the edges coming off of Witcher 3.
It's to be expected though. The thing about open world games is they have a lot of variables; not even GTA:V is free of bugs after all these years later.
Been playing on and off for years (beat it every way, every ending, 100% most of everything).
It's less glitchy than fallout 4. Even if there are bugs, they are not game ending or even that difficult to move on.
The game, the dlc, the paid dlc.... I thought all of it was incredible and I had an absolutely amazing time playing. I think I'm around 800 hours, but a few hundred were on stadia.
Anyway, if you're having issues, delete it all, try again and give it a shot. The difference between release and now is large.
Fallout 4 is beloved and buggy as hell. Cyberpunk was buggy, and still has bugs but is completely playable over and over again and with my hundreds of hours, I haven't run into any game killing glitches.
It's still a buggy mess for me unfortunately. It can run, but I bugged through the world at the delimane (?) quest and closed it again. I've got a top of the line rig and I was so tired of the game bugging out.
Maybe I'll push through but everyone calling this one of the best turn arounds is giving them too much credit. They promised us so much, delivered a buggy mess, spent years fixing it, released a dlc which fixed even more and added supposedly a great story, but they still fell very short of their original marketing promises and as I said it still requires resetting frequently enough to be frustrating.
No idea why people called this a great turn around, maybe that Netflix anume was just so good it rewrote history in people's brains. I wouldn't know, I didn't watch it. All I know is a friend gave me cyberpunk for free, it crashed 8 times on launch, and I uninstalled it for 6 months. Come back and it's not crashing but it's the same. Boring. Game.
i found the stability is highly dependent on the in game settings. i have a full amd system, cpu+graphics. considering i had an amd card (latest gen) i would disable ray tracing and fsr and most of the time i couldn't even get past the initial loading screen without crashing. found that setting fsr to balanced and enabling ray tracing to lowest settings would let me play for 4-5 hours before crashing. I'm on Linux so most likely still need to play around with the lighting options for better Vulcan support.
I run a heavily modded game on an rtx 2060, and the only crashes I have are VRAM related, and your experience sounds similar to my crashes. Crowd density, texture quality (main menu setting only), and dlss settings are the major factors for whether I crash on load or not.
I also recall that ray tracing shadows or reflections helped with VRAM, but the FPS hit wasn't worth it to me.
Depending on your setup, and if you're mod savvy, you might be interested in the FSR3 Frame Gen mod: https://www.nexusmods.com/cyberpunk2077/mods/14726. Short version is that it replaces DLSSG with FSR3 and allows frame generation to be used with a ton of GPUs that can't normally use it. Makes UI elements feel choppier, but the overall performance increase is nuts (helps CPU and GPU bottlenecks). Without it, I can't reasonably play above low crowd density, and with it, I can play on high density pretty easily.
Sort of hate that they never worked in New Game Plus into the game. Their excuses don't jibe when there are ways to do it manually, but they are a hassle.
I really have enjoyed this game. A couple things I wish it had was proper wheel controller support and a VR mode for driving around night city would be pretty cool.
Anyone who thought this would be any different doesn't remember how The Witcher 3 went. At least it played well on Stadia at release, even if it sucked everywhere else.